1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-05 19:31:35 +00:00

Change Variant bool conversion to uint8_t

This ensures more portable conversion since not every path assume bool
is 32-bits and there's no loss converting to 8-bits anyway.
This commit is contained in:
George Marques
2021-07-27 09:00:56 -03:00
parent 0f7b7bcbce
commit 84c37423fb
2 changed files with 2 additions and 2 deletions

View File

@@ -134,7 +134,7 @@ typedef void *GDNativeObjectPtr;
typedef void *GDNativeTypePtr;
typedef void *GDNativeMethodBindPtr;
typedef int64_t GDNativeInt;
typedef uint32_t GDNativeBool;
typedef uint8_t GDNativeBool;
typedef uint64_t GDObjectInstanceID;
/* VARIANT DATA I/O */

View File

@@ -105,7 +105,7 @@ struct PtrToArg {};
} \
}
MAKE_PTRARGCONV(bool, uint32_t);
MAKE_PTRARGCONV(bool, uint8_t);
// Integer types.
MAKE_PTRARGCONV(uint8_t, int64_t);
MAKE_PTRARGCONV(int8_t, int64_t);