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Fix removing wrong vertices in the Polygon2D editor when points overlap each other
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@@ -575,14 +575,12 @@ void Polygon2DEditor::_canvas_input(const Ref<InputEvent> &p_input) {
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}
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int closest = -1;
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real_t closest_dist = 1e20;
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for (int i = editing_points.size() - internal_vertices; i < editing_points.size(); i++) {
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for (int i = editing_points.size() - 1; i >= editing_points.size() - internal_vertices; i--) {
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Vector2 tuv = mtx.xform(previous_polygon[i]);
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real_t dist = tuv.distance_to(mb->get_position());
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if (dist < 8 && dist < closest_dist) {
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if (tuv.distance_to(mb->get_position()) < 8) {
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closest = i;
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closest_dist = dist;
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break;
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}
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}
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