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Fix removing wrong vertices in the Polygon2D editor when points overlap each other

This commit is contained in:
Nikita Samusev
2025-06-24 14:42:41 +03:00
parent 88b9932ce1
commit 83aa9cf57e

View File

@@ -575,14 +575,12 @@ void Polygon2DEditor::_canvas_input(const Ref<InputEvent> &p_input) {
}
int closest = -1;
real_t closest_dist = 1e20;
for (int i = editing_points.size() - internal_vertices; i < editing_points.size(); i++) {
for (int i = editing_points.size() - 1; i >= editing_points.size() - internal_vertices; i--) {
Vector2 tuv = mtx.xform(previous_polygon[i]);
real_t dist = tuv.distance_to(mb->get_position());
if (dist < 8 && dist < closest_dist) {
if (tuv.distance_to(mb->get_position()) < 8) {
closest = i;
closest_dist = dist;
break;
}
}