You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Small fixes to unrechable code, possibly overflows, using NULL pointers
This commit is contained in:
@@ -4552,8 +4552,8 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
|
||||
}
|
||||
|
||||
_post_process(env, p_cam_projection);
|
||||
|
||||
if (false && shadow_atlas) {
|
||||
// Needed only for debugging
|
||||
/* if (shadow_atlas && storage->frame.current_rt) {
|
||||
|
||||
//_copy_texture_to_front_buffer(shadow_atlas->depth);
|
||||
storage->canvas->canvas_begin();
|
||||
@@ -4563,7 +4563,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
|
||||
storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1));
|
||||
}
|
||||
|
||||
if (false && storage->frame.current_rt) {
|
||||
if (storage->frame.current_rt) {
|
||||
|
||||
//_copy_texture_to_front_buffer(shadow_atlas->depth);
|
||||
storage->canvas->canvas_begin();
|
||||
@@ -4573,7 +4573,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
|
||||
storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 16, storage->frame.current_rt->height / 16), Rect2(0, 0, 1, 1));
|
||||
}
|
||||
|
||||
if (false && reflection_atlas && storage->frame.current_rt) {
|
||||
if (reflection_atlas && storage->frame.current_rt) {
|
||||
|
||||
//_copy_texture_to_front_buffer(shadow_atlas->depth);
|
||||
storage->canvas->canvas_begin();
|
||||
@@ -4582,7 +4582,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
|
||||
storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1));
|
||||
}
|
||||
|
||||
if (false && directional_shadow.fbo) {
|
||||
if (directional_shadow.fbo) {
|
||||
|
||||
//_copy_texture_to_front_buffer(shadow_atlas->depth);
|
||||
storage->canvas->canvas_begin();
|
||||
@@ -4592,7 +4592,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
|
||||
storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1));
|
||||
}
|
||||
|
||||
if (false && env_radiance_tex) {
|
||||
if ( env_radiance_tex) {
|
||||
|
||||
//_copy_texture_to_front_buffer(shadow_atlas->depth);
|
||||
storage->canvas->canvas_begin();
|
||||
@@ -4603,8 +4603,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
|
||||
storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1));
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
|
||||
}*/
|
||||
//disable all stuff
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user