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Fix LogMultiplayer example in docs
Fixes issues: - `server_disconnected` signal not being emitted - `multiplayer.get_remote_sender_id()` returning `0`
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@@ -18,10 +18,12 @@
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# Just passthrough base signals (copied to var to avoid cyclic reference)
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var cts = connected_to_server
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var cf = connection_failed
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var sd = server_disconnected
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var pc = peer_connected
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var pd = peer_disconnected
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base_multiplayer.connected_to_server.connect(func(): cts.emit())
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base_multiplayer.connection_failed.connect(func(): cf.emit())
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base_multiplayer.server_disconnected.connect(func(): sd.emit())
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base_multiplayer.peer_connected.connect(func(id): pc.emit(id))
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base_multiplayer.peer_disconnected.connect(func(id): pd.emit(id))
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@@ -59,6 +61,9 @@
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func _get_unique_id() -> int:
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return base_multiplayer.get_unique_id()
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func _get_remote_sender_id() -> int:
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return base_multiplayer.get_remote_sender_id()
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func _get_peer_ids() -> PackedInt32Array:
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return base_multiplayer.get_peers()
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[/gdscript]
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