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Merge pull request #30919 from nekomatata/timer-update-transform-fix
Fix GPU particle transform delay when created on SceneTree timer timeout
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@@ -561,6 +561,8 @@ bool SceneTree::idle(float p_time) {
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E = N;
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}
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flush_transform_notifications(); //additional transforms after timers update
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_call_idle_callbacks();
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#ifdef TOOLS_ENABLED
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