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Enhance bindings of deep resource duplication
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@@ -535,6 +535,10 @@ Ref<Resource> Resource::duplicate_deep(ResourceDeepDuplicateMode p_deep_subresou
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return dupe;
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}
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Ref<Resource> Resource::_duplicate_deep_bind(DeepDuplicateMode p_deep_subresources_mode) const {
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return _duplicate_from_variant(true, (ResourceDeepDuplicateMode)p_deep_subresources_mode, 0);
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}
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Ref<Resource> Resource::_duplicate_from_variant(bool p_deep, ResourceDeepDuplicateMode p_deep_subresources_mode, int p_recursion_count) const {
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// A call without deep duplication would have been early-rejected at Variant::duplicate() unless it's the root call.
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DEV_ASSERT(!(p_recursion_count > 0 && p_deep_subresources_mode == RESOURCE_DEEP_DUPLICATE_NONE));
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@@ -724,12 +728,13 @@ void Resource::_bind_methods() {
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ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed);
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ClassDB::bind_method(D_METHOD("duplicate", "deep"), &Resource::duplicate, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("duplicate_deep", "deep_subresources_mode"), &Resource::duplicate_deep, DEFVAL(RESOURCE_DEEP_DUPLICATE_INTERNAL));
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ClassDB::bind_method(D_METHOD("duplicate_deep", "deep_subresources_mode"), &Resource::_duplicate_deep_bind, DEFVAL(RESOURCE_DEEP_DUPLICATE_INTERNAL));
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// For the bindings, it's much more natural to expose this enum from the Variant realm via Resource.
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ClassDB::bind_integer_constant(get_class_static(), StringName("ResourceDeepDuplicateMode"), "RESOURCE_DEEP_DUPLICATE_NONE", RESOURCE_DEEP_DUPLICATE_NONE);
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ClassDB::bind_integer_constant(get_class_static(), StringName("ResourceDeepDuplicateMode"), "RESOURCE_DEEP_DUPLICATE_INTERNAL", RESOURCE_DEEP_DUPLICATE_INTERNAL);
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ClassDB::bind_integer_constant(get_class_static(), StringName("ResourceDeepDuplicateMode"), "RESOURCE_DEEP_DUPLICATE_ALL", RESOURCE_DEEP_DUPLICATE_ALL);
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// Therefore, we can't use BIND_ENUM_CONSTANT here because we need some customization.
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ClassDB::bind_integer_constant(get_class_static(), StringName("DeepDuplicateMode"), "DEEP_DUPLICATE_NONE", RESOURCE_DEEP_DUPLICATE_NONE);
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ClassDB::bind_integer_constant(get_class_static(), StringName("DeepDuplicateMode"), "DEEP_DUPLICATE_INTERNAL", RESOURCE_DEEP_DUPLICATE_INTERNAL);
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ClassDB::bind_integer_constant(get_class_static(), StringName("DeepDuplicateMode"), "DEEP_DUPLICATE_ALL", RESOURCE_DEEP_DUPLICATE_ALL);
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ADD_SIGNAL(MethodInfo("changed"));
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ADD_SIGNAL(MethodInfo("setup_local_to_scene_requested"));
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@@ -96,6 +96,11 @@ private:
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Variant _duplicate_recursive(const Variant &p_variant, const DuplicateParams &p_params, uint32_t p_usage = 0) const;
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void _find_sub_resources(const Variant &p_variant, HashSet<Ref<Resource>> &p_resources_found);
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// Only for binding the deep duplicate method, so it doesn't need actual members.
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enum DeepDuplicateMode : int;
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_ALWAYS_INLINE_ Ref<Resource> _duplicate_deep_bind(DeepDuplicateMode p_deep_subresources_mode) const;
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protected:
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virtual void _resource_path_changed();
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static void _bind_methods();
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@@ -183,7 +188,7 @@ public:
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~Resource();
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};
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VARIANT_ENUM_CAST(ResourceDeepDuplicateMode);
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VARIANT_ENUM_CAST(Resource::DeepDuplicateMode);
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class ResourceCache {
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friend class Resource;
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@@ -2206,6 +2206,8 @@ static void _register_variant_builtin_methods_math() {
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bind_static_method(Color, from_rgba8, sarray("r8", "g8", "b8", "a8"), varray(255));
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}
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VARIANT_ENUM_CAST(ResourceDeepDuplicateMode);
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static void _register_variant_builtin_methods_misc() {
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/* RID */
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@@ -341,7 +341,7 @@
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<param index="0" name="deep_subresources_mode" type="int" default="1" />
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<description>
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Duplicates this array, deeply, like [method duplicate][code](true)[/code], with extra control over how subresources are handled.
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[param deep_subresources_mode] must be one of the values from [enum Resource.ResourceDeepDuplicateMode]. By default, only internal resources will be duplicated (recursively).
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[param deep_subresources_mode] must be one of the values from [enum Resource.DeepDuplicateMode]. By default, only internal resources will be duplicated (recursively).
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</description>
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</method>
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<method name="erase">
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@@ -197,7 +197,7 @@
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<param index="0" name="deep_subresources_mode" type="int" default="1" />
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<description>
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Duplicates this dictionary, deeply, like [method duplicate][code](true)[/code], with extra control over how subresources are handled.
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[param deep_subresources_mode] must be one of the values from [enum Resource.ResourceDeepDuplicateMode]. By default, only internal resources will be duplicated (recursively).
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[param deep_subresources_mode] must be one of the values from [enum Resource.DeepDuplicateMode]. By default, only internal resources will be duplicated (recursively).
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</description>
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</method>
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<method name="erase">
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@@ -54,7 +54,7 @@
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<description>
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Duplicates this resource, returning a new resource with its [code]export[/code]ed or [constant PROPERTY_USAGE_STORAGE] properties copied from the original.
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If [param deep] is [code]false[/code], a [b]shallow[/b] copy is returned: nested [Array], [Dictionary], and [Resource] properties are not duplicated and are shared with the original resource.
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If [param deep] is [code]true[/code], a [b]deep[/b] copy is returned: all nested arrays, dictionaries, and packed arrays are also duplicated (recursively). Any [Resource] found inside will only be duplicated if it's local, like [constant RESOURCE_DEEP_DUPLICATE_INTERNAL] used with [method duplicate_deep].
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If [param deep] is [code]true[/code], a [b]deep[/b] copy is returned: all nested arrays, dictionaries, and packed arrays are also duplicated (recursively). Any [Resource] found inside will only be duplicated if it's local, like [constant DEEP_DUPLICATE_INTERNAL] used with [method duplicate_deep].
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The following exceptions apply:
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- Subresource properties with the [constant PROPERTY_USAGE_ALWAYS_DUPLICATE] flag are always duplicated (recursively or not, depending on [param deep]).
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- Subresource properties with the [constant PROPERTY_USAGE_NEVER_DUPLICATE] flag are never duplicated.
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@@ -64,10 +64,10 @@
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</method>
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<method name="duplicate_deep" qualifiers="const">
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<return type="Resource" />
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<param index="0" name="deep_subresources_mode" type="int" enum="ResourceDeepDuplicateMode" default="1" />
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<param index="0" name="deep_subresources_mode" type="int" enum="Resource.DeepDuplicateMode" default="1" />
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<description>
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Duplicates this resource, deeply, like [method duplicate][code](true)[/code], with extra control over how subresources are handled.
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[param deep_subresources_mode] must be one of the values from [enum ResourceDeepDuplicateMode].
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[param deep_subresources_mode] must be one of the values from [enum DeepDuplicateMode].
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</description>
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</method>
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<method name="emit_changed">
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@@ -186,13 +186,13 @@
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</signal>
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</signals>
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<constants>
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<constant name="RESOURCE_DEEP_DUPLICATE_NONE" value="0" enum="ResourceDeepDuplicateMode">
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<constant name="DEEP_DUPLICATE_NONE" value="0" enum="DeepDuplicateMode">
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No subresorces at all are duplicated. This is useful even in a deep duplication to have all the arrays and dictionaries duplicated but still pointing to the original resources.
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</constant>
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<constant name="RESOURCE_DEEP_DUPLICATE_INTERNAL" value="1" enum="ResourceDeepDuplicateMode">
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<constant name="DEEP_DUPLICATE_INTERNAL" value="1" enum="DeepDuplicateMode">
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Only subresources without a path or with a scene-local path will be duplicated.
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</constant>
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<constant name="RESOURCE_DEEP_DUPLICATE_ALL" value="2" enum="ResourceDeepDuplicateMode">
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<constant name="DEEP_DUPLICATE_ALL" value="2" enum="DeepDuplicateMode">
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Every subresource found will be duplicated, even if it has a non-local path. In other words, even potentially big resources stored separately will be duplicated.
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</constant>
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</constants>
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