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[3.2] Fix DebugPlay request handler ignoring BuildBeforePlaying
This must have been missed when backporting the new protocol to 3.2.
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@@ -342,7 +342,7 @@ namespace GodotTools.Ides
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DispatchToMainThread(() =>
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{
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GodotSharpEditor.Instance.CurrentPlaySettings =
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new PlaySettings(request.DebuggerHost, request.DebuggerPort, buildBeforePlaying: true);
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new PlaySettings(request.DebuggerHost, request.DebuggerPort, request.BuildBeforePlaying ?? true);
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Internal.EditorRunPlay();
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GodotSharpEditor.Instance.CurrentPlaySettings = null;
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});
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