1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-04 19:21:46 +00:00

Merge pull request #91344 from tactical-fluke/vk_fix_unshaded_sdfgi

Fix SDFGI being used in unshaded debug draw
This commit is contained in:
Rémi Verschelde
2024-05-01 09:55:18 +02:00

View File

@@ -1706,7 +1706,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
if (p_render_data->environment.is_valid()) {
if (environment_get_sdfgi_enabled(p_render_data->environment)) {
if (environment_get_sdfgi_enabled(p_render_data->environment) && get_debug_draw_mode() != RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
using_sdfgi = true;
}
if (environment_get_ssr_enabled(p_render_data->environment)) {