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Improve the OS.is_debug_build() documentation
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@@ -613,9 +613,9 @@
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the build is a debug build.
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Returns [code]true[/code] when running in the editor.
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Returns [code]false[/code] if the build is a release build.
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Returns [code]true[/code] if the Godot binary used to run the project is a [i]debug[/i] export template, or when running in the editor.
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Returns [code]false[/code] if the Godot binary used to run the project is a [i]release[/i] export template.
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To check whether the Godot binary used to run the project is an export template (debug or release), use [code]OS.has_feature("standalone")[/code] instead.
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</description>
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</method>
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<method name="is_ok_left_and_cancel_right" qualifiers="const">
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