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Fix no hint_string for frame property in AnimatedSprites
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@@ -138,8 +138,11 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
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if (property.name == "frame") {
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property.hint = PROPERTY_HINT_RANGE;
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if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
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if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
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property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
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} else {
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// Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
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property.hint_string = "0,0,1";
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}
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property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
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}
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@@ -1034,8 +1034,11 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
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if (property.name == "frame") {
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property.hint = PROPERTY_HINT_RANGE;
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if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
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if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
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property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
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} else {
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// Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
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property.hint_string = "0,0,1";
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}
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property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
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}
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