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Allow compressed texture array and cubemap types in shader globals editor

This commit is contained in:
Hugo Locurcio
2024-04-25 17:36:31 +02:00
parent 780e1a5040
commit 73e4e7ef9c

View File

@@ -219,7 +219,7 @@ protected:
case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
pinfo.hint_string = "Texture2DArray";
pinfo.hint_string = "Texture2DArray,CompressedTexture2DArray";
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
pinfo.type = Variant::OBJECT;
@@ -229,7 +229,7 @@ protected:
case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
pinfo.hint_string = "Cubemap";
pinfo.hint_string = "Cubemap,CompressedCubemap";
} break;
default: {
} break;