1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

[Audio] Fix pausing stream on entering tree

The paused notifications are only sent when pause status is changed,
this ensures that streams that are non-processing do not play when added
to the tree. Also ensures that the `process_mode` property applies
generally.
This commit is contained in:
A Thousand Ships
2023-10-22 16:27:43 +02:00
parent 8c25a98fdf
commit 72fccd82c5
3 changed files with 3 additions and 3 deletions

View File

@@ -43,7 +43,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
set_stream_paused(false);
set_stream_paused(!can_process());
} break;
case NOTIFICATION_EXIT_TREE: {

View File

@@ -245,7 +245,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
set_stream_paused(false);
set_stream_paused(!can_process());
} break;
case NOTIFICATION_EXIT_TREE: {

View File

@@ -40,7 +40,7 @@ void AudioStreamPlayer::_notification(int p_what) {
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
set_stream_paused(false);
set_stream_paused(!can_process());
} break;
case NOTIFICATION_INTERNAL_PROCESS: {