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Use relative node path when assigning a node on inspector
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@@ -1522,7 +1522,8 @@ EditorPropertyColor::EditorPropertyColor() {
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void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
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emit_signal("property_changed", get_edited_property(), p_path);
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Node *base_node = Object::cast_to<Node>(get_edited_object());
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emit_signal("property_changed", get_edited_property(), base_node->get_path().rel_path_to(p_path));
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update_property();
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}
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