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Fix incorrect switching port type in VisualShaderNodeStep
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@@ -3032,7 +3032,7 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) {
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set_input_port_default_value(0, 0.0); // edge
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}
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if (op_type == OP_TYPE_SCALAR) {
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set_input_port_default_value(1, 0.0); // x
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set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x
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}
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break;
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default:
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