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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Revert "SoftBody3D: Support physics Interpolation"

This reverts commit cc52fd777e.
This commit is contained in:
clayjohn
2025-08-02 22:22:43 -07:00
parent c2202d36c1
commit 6f60258545
2 changed files with 26 additions and 146 deletions

View File

@@ -52,107 +52,34 @@ void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
uint32_t skin_stride;
RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_data.format, surface_data.vertex_count, surface_data.index_count, surface_offsets, vertex_stride, normal_tangent_stride, attrib_stride, skin_stride);
buffer[0] = surface_data.vertex_data;
vertex_count = surface_data.vertex_count;
buffer = surface_data.vertex_data;
stride = vertex_stride;
normal_stride = normal_tangent_stride;
offset_vertices = surface_offsets[RS::ARRAY_VERTEX];
offset_normal = surface_offsets[RS::ARRAY_NORMAL];
buffer_curr = &buffer[0];
buffer_prev = &buffer[1];
}
void SoftBodyRenderingServerHandler::clear() {
aabb_prev = AABB();
aabb_curr = AABB();
buffer[0].resize(0);
buffer[1].resize(0);
buffer_curr = nullptr;
buffer_prev = nullptr;
buffer_interp.resize(0);
vertex_count = 0;
buffer.resize(0);
stride = 0;
normal_stride = 0;
offset_vertices = 0;
offset_normal = 0;
aabb_last = AABB();
surface = 0;
mesh = RID();
}
void SoftBodyRenderingServerHandler::open() {
write_buffer = buffer_curr->ptrw();
write_buffer = buffer.ptrw();
}
void SoftBodyRenderingServerHandler::close() {
write_buffer = nullptr;
}
void SoftBodyRenderingServerHandler::fti_pump() {
if (buffer_prev->is_empty()) {
buffer_prev->resize(buffer_curr->size());
}
SWAP(buffer_prev, buffer_curr);
aabb_prev = aabb_curr;
}
void SoftBodyRenderingServerHandler::commit_changes(real_t p_interpolation_fraction) {
real_t f = p_interpolation_fraction;
AABB aabb_interp = aabb_curr;
if (p_interpolation_fraction < 1) {
if (buffer_interp.is_empty()) {
buffer_interp.resize(buffer_curr->size());
}
// AABB.
if (aabb_prev != AABB() && aabb_curr != AABB()) {
aabb_interp = AABB(aabb_prev.position.lerp(aabb_curr.position, f), aabb_prev.size.lerp(aabb_curr.size, f));
}
const float *vertex_prev = reinterpret_cast<const float *>(buffer_prev->ptr() + offset_vertices);
const float *vertex_curr = reinterpret_cast<const float *>(buffer_curr->ptr() + offset_vertices);
float *vertex_interp = reinterpret_cast<float *>(buffer_interp.ptrw() + offset_vertices);
const uint32_t *normal_prev = reinterpret_cast<const uint32_t *>(buffer_prev->ptr() + offset_normal);
const uint32_t *normal_curr = reinterpret_cast<const uint32_t *>(buffer_curr->ptr() + offset_normal);
uint32_t *normal_interp = reinterpret_cast<uint32_t *>(buffer_interp.ptrw() + offset_normal);
uint32_t stride_units = stride / sizeof(float);
uint32_t normal_stride_units = normal_stride / sizeof(uint32_t);
for (uint32_t i = 0; i < vertex_count; i++) {
// Vertex.
vertex_interp[0] = Math::lerp(vertex_prev[0], vertex_curr[0], (float)f);
vertex_interp[1] = Math::lerp(vertex_prev[1], vertex_curr[1], (float)f);
vertex_interp[2] = Math::lerp(vertex_prev[2], vertex_curr[2], (float)f);
vertex_prev += stride_units;
vertex_curr += stride_units;
vertex_interp += stride_units;
// Normal.
Vector2 prev = Vector2((normal_prev[0] & 0xffff) / 65535.0f, (normal_prev[0] >> 16) / 65535.0f);
Vector2 curr = Vector2((normal_curr[0] & 0xffff) / 65535.0f, (normal_curr[0] >> 16) / 65535.0f);
Vector2 interp = Vector3::octahedron_decode(prev).lerp(Vector3::octahedron_decode(curr), f).octahedron_encode();
uint32_t n = 0;
n |= (uint16_t)CLAMP(interp.x * 65535, 0, 65535);
n |= (uint16_t)CLAMP(interp.y * 65535, 0, 65535) << 16;
normal_interp[0] = n;
normal_prev += normal_stride_units;
normal_curr += normal_stride_units;
normal_interp += normal_stride_units;
}
}
if (aabb_interp != aabb_last) {
RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb_interp);
aabb_last = aabb_interp;
}
RS::get_singleton()->mesh_surface_update_vertex_region(mesh, surface, 0, p_interpolation_fraction < 1 ? buffer_interp : *buffer_curr);
void SoftBodyRenderingServerHandler::commit_changes() {
RS::get_singleton()->mesh_surface_update_vertex_region(mesh, surface, 0, buffer);
}
void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const Vector3 &p_vertex) {
@@ -171,7 +98,7 @@ void SoftBodyRenderingServerHandler::set_normal(int p_vertex_id, const Vector3 &
}
void SoftBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) {
aabb_curr = p_aabb;
RS::get_singleton()->mesh_set_custom_aabb(mesh, p_aabb);
}
SoftBody3D::PinnedPoint::PinnedPoint() {
@@ -347,19 +274,7 @@ void SoftBody3D::_notification(int p_what) {
PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, space);
_prepare_physics_server();
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
if (is_inside_tree() && is_physics_interpolated_and_enabled()) {
_commit_soft_mesh(Engine::get_singleton()->get_physics_interpolation_fraction());
}
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (is_inside_tree()) {
_update_soft_mesh();
if (!is_physics_interpolated_and_enabled()) {
_commit_soft_mesh(1);
}
}
} break;
case NOTIFICATION_READY: {
if (!parent_collision_ignore.is_empty()) {
add_collision_exception_with(get_node(parent_collision_ignore));
@@ -372,24 +287,15 @@ void SoftBody3D::_notification(int p_what) {
return;
}
if (!simulation_started) {
// Avoid rendering mesh at the origin before simulation.
return;
}
PhysicsServer3D::get_singleton()->soft_body_set_transform(physics_rid, get_global_transform());
// Soft body renders mesh in global space.
set_notify_transform(false);
// Required to be top level with Transform at center of world in order to modify RenderingServer only to support custom Transform
set_as_top_level(true);
set_transform(Transform3D());
set_notify_transform(true);
} break;
case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
if (mesh.is_valid() && rendering_server_handler->is_ready(mesh->get_rid())) {
rendering_server_handler->fti_pump();
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_pickable();
} break;
@@ -492,13 +398,6 @@ void SoftBody3D::_bind_methods() {
BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
}
void SoftBody3D::_physics_interpolated_changed() {
if (mesh.is_valid() && rendering_server_handler->is_ready(mesh->get_rid())) {
rendering_server_handler->fti_pump();
}
MeshInstance3D::_physics_interpolated_changed();
}
PackedStringArray SoftBody3D::get_configuration_warnings() const {
PackedStringArray warnings = MeshInstance3D::get_configuration_warnings();
@@ -510,6 +409,10 @@ PackedStringArray SoftBody3D::get_configuration_warnings() const {
}
void SoftBody3D::_update_physics_server() {
if (!simulation_started) {
return;
}
_update_cache_pin_points_datas();
// Submit bone attachment
const int pinned_points_indices_size = pinned_points.size();
@@ -521,7 +424,7 @@ void SoftBody3D::_update_physics_server() {
}
}
void SoftBody3D::_update_soft_mesh() {
void SoftBody3D::_draw_soft_mesh() {
if (mesh.is_null()) {
return;
}
@@ -535,31 +438,20 @@ void SoftBody3D::_update_soft_mesh() {
if (!rendering_server_handler->is_ready(mesh_rid)) {
rendering_server_handler->prepare(mesh_rid, 0);
PhysicsServer3D::get_singleton()->soft_body_set_transform(physics_rid, get_global_transform());
// Soft body renders mesh in global space.
set_as_top_level(true);
set_transform(Transform3D());
simulation_started = true;
}
if (!simulation_started) {
return;
/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
simulation_started = true;
callable_mp((Node3D *)this, &Node3D::set_as_top_level).call_deferred(true);
callable_mp((Node3D *)this, &Node3D::set_transform).call_deferred(Transform3D());
}
_update_physics_server();
if (is_physics_interpolated_and_enabled()) {
rendering_server_handler->fti_pump();
}
rendering_server_handler->open();
PhysicsServer3D::get_singleton()->soft_body_update_rendering_server(physics_rid, rendering_server_handler);
rendering_server_handler->close();
}
void SoftBody3D::_commit_soft_mesh(real_t p_interpolation_fraction) {
if (mesh.is_valid() && rendering_server_handler->is_ready(mesh->get_rid())) {
rendering_server_handler->commit_changes(p_interpolation_fraction);
}
rendering_server_handler->commit_changes();
}
void SoftBody3D::_prepare_physics_server() {
@@ -582,12 +474,12 @@ void SoftBody3D::_prepare_physics_server() {
mesh_rid = mesh->get_rid();
}
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid);
set_process_internal(is_physics_interpolated_and_enabled());
set_physics_process_internal(true);
RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh));
} else {
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID());
set_process_internal(false);
set_physics_process_internal(false);
if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh))) {
RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh));
}
}
}

View File

@@ -40,20 +40,12 @@ class SoftBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHand
RID mesh;
int surface = 0;
AABB aabb_prev;
AABB aabb_curr;
Vector<uint8_t> buffer[2];
Vector<uint8_t> *buffer_prev = nullptr;
Vector<uint8_t> *buffer_curr = nullptr;
Vector<uint8_t> buffer_interp;
uint32_t vertex_count = 0;
Vector<uint8_t> buffer;
uint32_t stride = 0;
uint32_t normal_stride = 0;
uint32_t offset_vertices = 0;
uint32_t offset_normal = 0;
AABB aabb_last;
uint8_t *write_buffer = nullptr;
private:
@@ -63,8 +55,7 @@ private:
void clear();
void open();
void close();
void fti_pump();
void commit_changes(real_t p_interpolation_fraction);
void commit_changes();
public:
void set_vertex(int p_vertex_id, const Vector3 &p_vertex) override;
@@ -116,8 +107,7 @@ private:
void _update_pickable();
void _update_physics_server();
void _update_soft_mesh();
void _commit_soft_mesh(real_t p_interpolation_fraction);
void _draw_soft_mesh();
void _prepare_physics_server();
void _become_mesh_owner();
@@ -134,8 +124,6 @@ protected:
void _notification(int p_what);
static void _bind_methods();
void _physics_interpolated_changed() override;
#ifndef DISABLE_DEPRECATED
void _pin_point_bind_compat_94684(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath());
static void _bind_compatibility_methods();