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Revert "SoftBody3D: Support physics Interpolation"
This reverts commit cc52fd777e.
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@@ -52,107 +52,34 @@ void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
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uint32_t skin_stride;
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RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_data.format, surface_data.vertex_count, surface_data.index_count, surface_offsets, vertex_stride, normal_tangent_stride, attrib_stride, skin_stride);
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buffer[0] = surface_data.vertex_data;
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vertex_count = surface_data.vertex_count;
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buffer = surface_data.vertex_data;
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stride = vertex_stride;
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normal_stride = normal_tangent_stride;
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offset_vertices = surface_offsets[RS::ARRAY_VERTEX];
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offset_normal = surface_offsets[RS::ARRAY_NORMAL];
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buffer_curr = &buffer[0];
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buffer_prev = &buffer[1];
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}
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void SoftBodyRenderingServerHandler::clear() {
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aabb_prev = AABB();
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aabb_curr = AABB();
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buffer[0].resize(0);
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buffer[1].resize(0);
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buffer_curr = nullptr;
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buffer_prev = nullptr;
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buffer_interp.resize(0);
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vertex_count = 0;
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buffer.resize(0);
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stride = 0;
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normal_stride = 0;
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offset_vertices = 0;
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offset_normal = 0;
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aabb_last = AABB();
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surface = 0;
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mesh = RID();
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}
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void SoftBodyRenderingServerHandler::open() {
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write_buffer = buffer_curr->ptrw();
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write_buffer = buffer.ptrw();
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}
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void SoftBodyRenderingServerHandler::close() {
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write_buffer = nullptr;
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}
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void SoftBodyRenderingServerHandler::fti_pump() {
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if (buffer_prev->is_empty()) {
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buffer_prev->resize(buffer_curr->size());
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}
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SWAP(buffer_prev, buffer_curr);
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aabb_prev = aabb_curr;
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}
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void SoftBodyRenderingServerHandler::commit_changes(real_t p_interpolation_fraction) {
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real_t f = p_interpolation_fraction;
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AABB aabb_interp = aabb_curr;
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if (p_interpolation_fraction < 1) {
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if (buffer_interp.is_empty()) {
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buffer_interp.resize(buffer_curr->size());
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}
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// AABB.
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if (aabb_prev != AABB() && aabb_curr != AABB()) {
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aabb_interp = AABB(aabb_prev.position.lerp(aabb_curr.position, f), aabb_prev.size.lerp(aabb_curr.size, f));
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}
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const float *vertex_prev = reinterpret_cast<const float *>(buffer_prev->ptr() + offset_vertices);
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const float *vertex_curr = reinterpret_cast<const float *>(buffer_curr->ptr() + offset_vertices);
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float *vertex_interp = reinterpret_cast<float *>(buffer_interp.ptrw() + offset_vertices);
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const uint32_t *normal_prev = reinterpret_cast<const uint32_t *>(buffer_prev->ptr() + offset_normal);
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const uint32_t *normal_curr = reinterpret_cast<const uint32_t *>(buffer_curr->ptr() + offset_normal);
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uint32_t *normal_interp = reinterpret_cast<uint32_t *>(buffer_interp.ptrw() + offset_normal);
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uint32_t stride_units = stride / sizeof(float);
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uint32_t normal_stride_units = normal_stride / sizeof(uint32_t);
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for (uint32_t i = 0; i < vertex_count; i++) {
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// Vertex.
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vertex_interp[0] = Math::lerp(vertex_prev[0], vertex_curr[0], (float)f);
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vertex_interp[1] = Math::lerp(vertex_prev[1], vertex_curr[1], (float)f);
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vertex_interp[2] = Math::lerp(vertex_prev[2], vertex_curr[2], (float)f);
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vertex_prev += stride_units;
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vertex_curr += stride_units;
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vertex_interp += stride_units;
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// Normal.
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Vector2 prev = Vector2((normal_prev[0] & 0xffff) / 65535.0f, (normal_prev[0] >> 16) / 65535.0f);
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Vector2 curr = Vector2((normal_curr[0] & 0xffff) / 65535.0f, (normal_curr[0] >> 16) / 65535.0f);
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Vector2 interp = Vector3::octahedron_decode(prev).lerp(Vector3::octahedron_decode(curr), f).octahedron_encode();
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uint32_t n = 0;
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n |= (uint16_t)CLAMP(interp.x * 65535, 0, 65535);
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n |= (uint16_t)CLAMP(interp.y * 65535, 0, 65535) << 16;
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normal_interp[0] = n;
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normal_prev += normal_stride_units;
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normal_curr += normal_stride_units;
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normal_interp += normal_stride_units;
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}
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}
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if (aabb_interp != aabb_last) {
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RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb_interp);
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aabb_last = aabb_interp;
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}
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RS::get_singleton()->mesh_surface_update_vertex_region(mesh, surface, 0, p_interpolation_fraction < 1 ? buffer_interp : *buffer_curr);
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void SoftBodyRenderingServerHandler::commit_changes() {
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RS::get_singleton()->mesh_surface_update_vertex_region(mesh, surface, 0, buffer);
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}
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void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const Vector3 &p_vertex) {
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@@ -171,7 +98,7 @@ void SoftBodyRenderingServerHandler::set_normal(int p_vertex_id, const Vector3 &
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}
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void SoftBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) {
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aabb_curr = p_aabb;
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RS::get_singleton()->mesh_set_custom_aabb(mesh, p_aabb);
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}
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SoftBody3D::PinnedPoint::PinnedPoint() {
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@@ -347,19 +274,7 @@ void SoftBody3D::_notification(int p_what) {
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PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, space);
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_prepare_physics_server();
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (is_inside_tree() && is_physics_interpolated_and_enabled()) {
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_commit_soft_mesh(Engine::get_singleton()->get_physics_interpolation_fraction());
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}
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (is_inside_tree()) {
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_update_soft_mesh();
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if (!is_physics_interpolated_and_enabled()) {
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_commit_soft_mesh(1);
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}
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}
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} break;
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case NOTIFICATION_READY: {
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if (!parent_collision_ignore.is_empty()) {
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add_collision_exception_with(get_node(parent_collision_ignore));
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@@ -372,24 +287,15 @@ void SoftBody3D::_notification(int p_what) {
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return;
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}
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if (!simulation_started) {
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// Avoid rendering mesh at the origin before simulation.
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return;
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}
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PhysicsServer3D::get_singleton()->soft_body_set_transform(physics_rid, get_global_transform());
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// Soft body renders mesh in global space.
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set_notify_transform(false);
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// Required to be top level with Transform at center of world in order to modify RenderingServer only to support custom Transform
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set_as_top_level(true);
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set_transform(Transform3D());
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set_notify_transform(true);
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} break;
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case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
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if (mesh.is_valid() && rendering_server_handler->is_ready(mesh->get_rid())) {
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rendering_server_handler->fti_pump();
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}
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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_update_pickable();
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} break;
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@@ -492,13 +398,6 @@ void SoftBody3D::_bind_methods() {
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BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
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}
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void SoftBody3D::_physics_interpolated_changed() {
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if (mesh.is_valid() && rendering_server_handler->is_ready(mesh->get_rid())) {
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rendering_server_handler->fti_pump();
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}
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MeshInstance3D::_physics_interpolated_changed();
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}
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PackedStringArray SoftBody3D::get_configuration_warnings() const {
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PackedStringArray warnings = MeshInstance3D::get_configuration_warnings();
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@@ -510,6 +409,10 @@ PackedStringArray SoftBody3D::get_configuration_warnings() const {
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}
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void SoftBody3D::_update_physics_server() {
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if (!simulation_started) {
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return;
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}
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_update_cache_pin_points_datas();
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// Submit bone attachment
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const int pinned_points_indices_size = pinned_points.size();
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@@ -521,7 +424,7 @@ void SoftBody3D::_update_physics_server() {
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}
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}
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void SoftBody3D::_update_soft_mesh() {
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void SoftBody3D::_draw_soft_mesh() {
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if (mesh.is_null()) {
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return;
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}
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@@ -535,31 +438,20 @@ void SoftBody3D::_update_soft_mesh() {
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if (!rendering_server_handler->is_ready(mesh_rid)) {
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rendering_server_handler->prepare(mesh_rid, 0);
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PhysicsServer3D::get_singleton()->soft_body_set_transform(physics_rid, get_global_transform());
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// Soft body renders mesh in global space.
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set_as_top_level(true);
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set_transform(Transform3D());
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simulation_started = true;
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}
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if (!simulation_started) {
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return;
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/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
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simulation_started = true;
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callable_mp((Node3D *)this, &Node3D::set_as_top_level).call_deferred(true);
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callable_mp((Node3D *)this, &Node3D::set_transform).call_deferred(Transform3D());
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}
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_update_physics_server();
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if (is_physics_interpolated_and_enabled()) {
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rendering_server_handler->fti_pump();
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}
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rendering_server_handler->open();
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PhysicsServer3D::get_singleton()->soft_body_update_rendering_server(physics_rid, rendering_server_handler);
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rendering_server_handler->close();
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}
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void SoftBody3D::_commit_soft_mesh(real_t p_interpolation_fraction) {
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if (mesh.is_valid() && rendering_server_handler->is_ready(mesh->get_rid())) {
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rendering_server_handler->commit_changes(p_interpolation_fraction);
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}
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rendering_server_handler->commit_changes();
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}
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void SoftBody3D::_prepare_physics_server() {
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@@ -582,12 +474,12 @@ void SoftBody3D::_prepare_physics_server() {
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mesh_rid = mesh->get_rid();
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}
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PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid);
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set_process_internal(is_physics_interpolated_and_enabled());
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set_physics_process_internal(true);
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RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh));
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} else {
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PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID());
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set_process_internal(false);
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set_physics_process_internal(false);
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if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh))) {
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RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh));
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}
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}
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}
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@@ -40,20 +40,12 @@ class SoftBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHand
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RID mesh;
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int surface = 0;
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AABB aabb_prev;
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AABB aabb_curr;
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Vector<uint8_t> buffer[2];
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Vector<uint8_t> *buffer_prev = nullptr;
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Vector<uint8_t> *buffer_curr = nullptr;
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Vector<uint8_t> buffer_interp;
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uint32_t vertex_count = 0;
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Vector<uint8_t> buffer;
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uint32_t stride = 0;
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uint32_t normal_stride = 0;
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uint32_t offset_vertices = 0;
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uint32_t offset_normal = 0;
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AABB aabb_last;
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uint8_t *write_buffer = nullptr;
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private:
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@@ -63,8 +55,7 @@ private:
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void clear();
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void open();
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void close();
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void fti_pump();
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void commit_changes(real_t p_interpolation_fraction);
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void commit_changes();
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public:
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void set_vertex(int p_vertex_id, const Vector3 &p_vertex) override;
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@@ -116,8 +107,7 @@ private:
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void _update_pickable();
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void _update_physics_server();
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void _update_soft_mesh();
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void _commit_soft_mesh(real_t p_interpolation_fraction);
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void _draw_soft_mesh();
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void _prepare_physics_server();
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void _become_mesh_owner();
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@@ -134,8 +124,6 @@ protected:
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void _notification(int p_what);
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static void _bind_methods();
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void _physics_interpolated_changed() override;
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#ifndef DISABLE_DEPRECATED
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void _pin_point_bind_compat_94684(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath());
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static void _bind_compatibility_methods();
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