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GUI ScrollBar: possible fix for scrolling

Use of unmodified value returned by 'screen_is_touchscreen' to be used in determening if scroll bar should be scrolled
This commit is contained in:
Sergey Minakov
2020-07-13 02:15:20 +03:00
parent 6f292f906e
commit 6e550e90bf

View File

@@ -522,7 +522,7 @@ void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
drag_node_accum = Vector2();
last_drag_node_accum = Vector2();
drag_node_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
drag_node_touching = !DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id()));
drag_node_touching = DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id()));
drag_node_touching_deaccel = false;
time_since_motion = 0;