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Fix Light2D Shadow Filter Smooth property being visible with filter None

This commit is contained in:
Hugo Locurcio
2022-10-17 01:31:55 +02:00
parent dc4b616596
commit 6dcb295a07

View File

@@ -172,6 +172,7 @@ void Light2D::set_shadow_filter(ShadowFilter p_filter) {
ERR_FAIL_INDEX(p_filter, SHADOW_FILTER_MAX);
shadow_filter = p_filter;
RS::get_singleton()->canvas_light_set_shadow_filter(canvas_light, RS::CanvasLightShadowFilter(p_filter));
notify_property_list_changed();
}
Light2D::ShadowFilter Light2D::get_shadow_filter() const {
@@ -231,6 +232,10 @@ void Light2D::_validate_property(PropertyInfo &p_property) const {
if (!shadow && (p_property.name == "shadow_color" || p_property.name == "shadow_filter" || p_property.name == "shadow_filter_smooth" || p_property.name == "shadow_item_cull_mask")) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
if (shadow && p_property.name == "shadow_filter_smooth" && shadow_filter == SHADOW_FILTER_NONE) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
void Light2D::_bind_methods() {