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	LibGodot: Core - Build Godot Engine as a Library
* Add a new GodotInstance GDCLASS that provides startup and iteration commands to control a Godot instance. * Adds a libgodot_create_godot_instance entry point that creates a new Godot instance and returns a GodotInstance object. * Adds a libgodot_destroy_godot_instance entry point that destroys the Godot instance. Sample Apps: https://github.com/migeran/libgodot_project Developed by [Migeran](https://migeran.com) Sponsors & Acknowledgements: * Initial development sponsored by [Smirk Software](https://www.smirk.gg/) * Rebasing to Godot 4.3 and further development sponsored by [Xibbon Inc.](https://xibbon.com) * The GDExtension registration of the host process & build system changes were based on @Faolan-Rad's LibGodot PR: https://github.com/godotengine/godot/pull/72883 * Thanks to Ben Rog-Wilhelm (Zorbathut) for creating a smaller, minimal version for easier review. * Thanks to Ernest Lee (iFire) for his support Co-Authored-By: Gabor Koncz <gabor.koncz@migeran.com> Co-Authored-By: Ben Rog-Wilhelm <zorba-github@pavlovian.net>
This commit is contained in:
		
							
								
								
									
										15
									
								
								SConstruct
									
									
									
									
									
								
							
							
						
						
									
										15
									
								
								SConstruct
									
									
									
									
									
								
							@@ -264,6 +264,14 @@ opts.Add(
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		||||
        True,
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    )
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)
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opts.Add(
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    EnumVariable(
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        "library_type",
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        "Build library type",
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        "executable",
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        ("executable", "static_library", "shared_library"),
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    )
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)
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# Thirdparty libraries
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opts.Add(BoolVariable("builtin_brotli", "Use the built-in Brotli library", True))
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		||||
@@ -556,6 +564,13 @@ if not env["deprecated"]:
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if env["precision"] == "double":
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    env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"])
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# Library Support
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if env["library_type"] != "executable":
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    if "library" not in env.get("supported", []):
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        print_error(f"Library builds unsupported for {env['platform']}")
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        Exit(255)
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    env.Append(CPPDEFINES=["LIBGODOT_ENABLED"])
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# Default num_jobs to local cpu count if not user specified.
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# SCons has a peculiarity where user-specified options won't be overridden
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# by SetOption, so we can rely on this to know if we should use our default.
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		||||
 
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@@ -83,6 +83,11 @@ const PackedStringArray ProjectSettings::get_required_features() {
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// Returns the features supported by this build of Godot. Includes all required features.
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const PackedStringArray ProjectSettings::_get_supported_features() {
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	PackedStringArray features = get_required_features();
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#ifdef LIBGODOT_ENABLED
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	features.append("LibGodot");
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#endif
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#ifdef MODULE_MONO_ENABLED
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	features.append("C#");
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#endif
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		||||
 
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		||||
							
								
								
									
										74
									
								
								core/extension/gdextension_function_loader.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										74
									
								
								core/extension/gdextension_function_loader.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,74 @@
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/**************************************************************************/
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		||||
/*  gdextension_function_loader.cpp                                       */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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		||||
/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
 | 
			
		||||
/* a copy of this software and associated documentation files (the        */
 | 
			
		||||
/* "Software"), to deal in the Software without restriction, including    */
 | 
			
		||||
/* without limitation the rights to use, copy, modify, merge, publish,    */
 | 
			
		||||
/* distribute, sublicense, and/or sell copies of the Software, and to     */
 | 
			
		||||
/* permit persons to whom the Software is furnished to do so, subject to  */
 | 
			
		||||
/* the following conditions:                                              */
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		||||
/*                                                                        */
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		||||
/* The above copyright notice and this permission notice shall be         */
 | 
			
		||||
/* included in all copies or substantial portions of the Software.        */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | 
			
		||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | 
			
		||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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		||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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		||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | 
			
		||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | 
			
		||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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		||||
/**************************************************************************/
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#include "gdextension_function_loader.h"
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#include "gdextension.h"
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Error GDExtensionFunctionLoader::open_library(const String &p_path) {
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	ERR_FAIL_COND_V_MSG(!p_path.begins_with("libgodot://"), ERR_FILE_NOT_FOUND, "Function based GDExtensions should have a path starting with libgodot://");
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	ERR_FAIL_COND_V_MSG(!initialization_function, ERR_DOES_NOT_EXIST, "Initialization function is required for function based GDExtensions.");
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	library_path = p_path;
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	return OK;
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}
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Error GDExtensionFunctionLoader::initialize(GDExtensionInterfaceGetProcAddress p_get_proc_address, const Ref<GDExtension> &p_extension, GDExtensionInitialization *r_initialization) {
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	ERR_FAIL_COND_V_MSG(!initialization_function, ERR_DOES_NOT_EXIST, "Initialization function is required for function based GDExtensions.");
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	GDExtensionBool ret = initialization_function(p_get_proc_address, p_extension.ptr(), r_initialization);
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	if (ret) {
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		return OK;
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	} else {
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		ERR_FAIL_V_MSG(FAILED, "GDExtension initialization function for '" + library_path + "' returned an error.");
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	}
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}
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void GDExtensionFunctionLoader::close_library() {
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	initialization_function = nullptr;
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	library_path.clear();
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}
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bool GDExtensionFunctionLoader::is_library_open() const {
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	return !library_path.is_empty();
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}
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bool GDExtensionFunctionLoader::has_library_changed() const {
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	return false;
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}
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bool GDExtensionFunctionLoader::library_exists() const {
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	return true;
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}
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void GDExtensionFunctionLoader::set_initialization_function(GDExtensionInitializationFunction p_initialization_function) {
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	initialization_function = p_initialization_function;
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}
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		||||
							
								
								
									
										54
									
								
								core/extension/gdextension_function_loader.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										54
									
								
								core/extension/gdextension_function_loader.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,54 @@
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/**************************************************************************/
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		||||
/*  gdextension_function_loader.h                                         */
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/**************************************************************************/
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		||||
/*                         This file is part of:                          */
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		||||
/*                             GODOT ENGINE                               */
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		||||
/*                        https://godotengine.org                         */
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		||||
/**************************************************************************/
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		||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | 
			
		||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* Permission is hereby granted, free of charge, to any person obtaining  */
 | 
			
		||||
/* a copy of this software and associated documentation files (the        */
 | 
			
		||||
/* "Software"), to deal in the Software without restriction, including    */
 | 
			
		||||
/* without limitation the rights to use, copy, modify, merge, publish,    */
 | 
			
		||||
/* distribute, sublicense, and/or sell copies of the Software, and to     */
 | 
			
		||||
/* permit persons to whom the Software is furnished to do so, subject to  */
 | 
			
		||||
/* the following conditions:                                              */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* The above copyright notice and this permission notice shall be         */
 | 
			
		||||
/* included in all copies or substantial portions of the Software.        */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | 
			
		||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | 
			
		||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | 
			
		||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | 
			
		||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | 
			
		||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | 
			
		||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | 
			
		||||
/**************************************************************************/
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		||||
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		||||
#pragma once
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		||||
#include "core/extension/gdextension_loader.h"
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		||||
#include "core/os/shared_object.h"
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		||||
class GDExtension;
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class GDExtensionFunctionLoader : public GDExtensionLoader {
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	friend class GDExtensionManager;
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	friend class GDExtension;
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	String library_path;
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	GDExtensionInitializationFunction initialization_function = nullptr;
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public:
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	virtual Error open_library(const String &p_path) override;
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		||||
	virtual Error initialize(GDExtensionInterfaceGetProcAddress p_get_proc_address, const Ref<GDExtension> &p_extension, GDExtensionInitialization *r_initialization) override;
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	virtual void close_library() override;
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	virtual bool is_library_open() const override;
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	virtual bool has_library_changed() const override;
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		||||
	virtual bool library_exists() const override;
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	void set_initialization_function(GDExtensionInitializationFunction p_initialization_function);
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};
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@@ -30,6 +30,7 @@
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#include "gdextension_manager.h"
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#include "core/extension/gdextension_function_loader.h"
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#include "core/extension/gdextension_library_loader.h"
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#include "core/extension/gdextension_special_compat_hashes.h"
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#include "core/io/dir_access.h"
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@@ -114,7 +115,14 @@ GDExtensionManager::LoadStatus GDExtensionManager::load_extension(const String &
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	Ref<GDExtensionLibraryLoader> loader;
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	loader.instantiate();
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	return GDExtensionManager::get_singleton()->load_extension_with_loader(p_path, loader);
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	return load_extension_with_loader(p_path, loader);
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}
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		||||
GDExtensionManager::LoadStatus GDExtensionManager::load_extension_from_function(const String &p_path, GDExtensionConstPtr<const GDExtensionInitializationFunction> p_init_func) {
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	Ref<GDExtensionFunctionLoader> func_loader;
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	func_loader.instantiate();
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		||||
	func_loader->set_initialization_function((GDExtensionInitializationFunction)*p_init_func.data);
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		||||
	return load_extension_with_loader(p_path, func_loader);
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		||||
}
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		||||
 | 
			
		||||
GDExtensionManager::LoadStatus GDExtensionManager::load_extension_with_loader(const String &p_path, const Ref<GDExtensionLoader> &p_loader) {
 | 
			
		||||
@@ -454,6 +462,7 @@ GDExtensionManager *GDExtensionManager::get_singleton() {
 | 
			
		||||
 | 
			
		||||
void GDExtensionManager::_bind_methods() {
 | 
			
		||||
	ClassDB::bind_method(D_METHOD("load_extension", "path"), &GDExtensionManager::load_extension);
 | 
			
		||||
	ClassDB::bind_method(D_METHOD("load_extension_from_function", "path", "init_func"), &GDExtensionManager::load_extension_from_function);
 | 
			
		||||
	ClassDB::bind_method(D_METHOD("reload_extension", "path"), &GDExtensionManager::reload_extension);
 | 
			
		||||
	ClassDB::bind_method(D_METHOD("unload_extension", "path"), &GDExtensionManager::unload_extension);
 | 
			
		||||
	ClassDB::bind_method(D_METHOD("is_extension_loaded", "path"), &GDExtensionManager::is_extension_loaded);
 | 
			
		||||
 
 | 
			
		||||
@@ -31,6 +31,9 @@
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "core/extension/gdextension.h"
 | 
			
		||||
#include "core/variant/native_ptr.h"
 | 
			
		||||
 | 
			
		||||
GDVIRTUAL_NATIVE_PTR(GDExtensionInitializationFunction)
 | 
			
		||||
 | 
			
		||||
class GDExtensionManager : public Object {
 | 
			
		||||
	GDCLASS(GDExtensionManager, Object);
 | 
			
		||||
@@ -66,6 +69,7 @@ private:
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
	LoadStatus load_extension(const String &p_path);
 | 
			
		||||
	LoadStatus load_extension_from_function(const String &p_path, GDExtensionConstPtr<const GDExtensionInitializationFunction> p_init_func);
 | 
			
		||||
	LoadStatus load_extension_with_loader(const String &p_path, const Ref<GDExtensionLoader> &p_loader);
 | 
			
		||||
	LoadStatus reload_extension(const String &p_path);
 | 
			
		||||
	LoadStatus unload_extension(const String &p_path);
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										126
									
								
								core/extension/godot_instance.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										126
									
								
								core/extension/godot_instance.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,126 @@
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/*  godot_instance.cpp                                                    */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/*                         This file is part of:                          */
 | 
			
		||||
/*                             GODOT ENGINE                               */
 | 
			
		||||
/*                        https://godotengine.org                         */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | 
			
		||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* Permission is hereby granted, free of charge, to any person obtaining  */
 | 
			
		||||
/* a copy of this software and associated documentation files (the        */
 | 
			
		||||
/* "Software"), to deal in the Software without restriction, including    */
 | 
			
		||||
/* without limitation the rights to use, copy, modify, merge, publish,    */
 | 
			
		||||
/* distribute, sublicense, and/or sell copies of the Software, and to     */
 | 
			
		||||
/* permit persons to whom the Software is furnished to do so, subject to  */
 | 
			
		||||
/* the following conditions:                                              */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* The above copyright notice and this permission notice shall be         */
 | 
			
		||||
/* included in all copies or substantial portions of the Software.        */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | 
			
		||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | 
			
		||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | 
			
		||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | 
			
		||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | 
			
		||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | 
			
		||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "godot_instance.h"
 | 
			
		||||
 | 
			
		||||
#include "core/extension/gdextension_manager.h"
 | 
			
		||||
#include "core/os/main_loop.h"
 | 
			
		||||
#include "main/main.h"
 | 
			
		||||
#include "servers/display/display_server.h"
 | 
			
		||||
 | 
			
		||||
void GodotInstance::_bind_methods() {
 | 
			
		||||
	ClassDB::bind_method(D_METHOD("start"), &GodotInstance::start);
 | 
			
		||||
	ClassDB::bind_method(D_METHOD("is_started"), &GodotInstance::is_started);
 | 
			
		||||
	ClassDB::bind_method(D_METHOD("iteration"), &GodotInstance::iteration);
 | 
			
		||||
	ClassDB::bind_method(D_METHOD("focus_in"), &GodotInstance::focus_in);
 | 
			
		||||
	ClassDB::bind_method(D_METHOD("focus_out"), &GodotInstance::focus_out);
 | 
			
		||||
	ClassDB::bind_method(D_METHOD("pause"), &GodotInstance::pause);
 | 
			
		||||
	ClassDB::bind_method(D_METHOD("resume"), &GodotInstance::resume);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
GodotInstance::GodotInstance() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
GodotInstance::~GodotInstance() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool GodotInstance::initialize(GDExtensionInitializationFunction p_init_func) {
 | 
			
		||||
	print_verbose("Godot Instance initialization");
 | 
			
		||||
	GDExtensionManager *gdextension_manager = GDExtensionManager::get_singleton();
 | 
			
		||||
	GDExtensionConstPtr<const GDExtensionInitializationFunction> ptr((const GDExtensionInitializationFunction *)&p_init_func);
 | 
			
		||||
	GDExtensionManager::LoadStatus status = gdextension_manager->load_extension_from_function("libgodot://main", ptr);
 | 
			
		||||
	return status == GDExtensionManager::LoadStatus::LOAD_STATUS_OK;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool GodotInstance::start() {
 | 
			
		||||
	print_verbose("GodotInstance::start()");
 | 
			
		||||
	Error err = Main::setup2();
 | 
			
		||||
	if (err != OK) {
 | 
			
		||||
		return false;
 | 
			
		||||
	}
 | 
			
		||||
	started = Main::start() == EXIT_SUCCESS;
 | 
			
		||||
	if (started) {
 | 
			
		||||
		OS::get_singleton()->get_main_loop()->initialize();
 | 
			
		||||
	}
 | 
			
		||||
	return started;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool GodotInstance::is_started() {
 | 
			
		||||
	return started;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool GodotInstance::iteration() {
 | 
			
		||||
	DisplayServer::get_singleton()->process_events();
 | 
			
		||||
	return Main::iteration();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GodotInstance::stop() {
 | 
			
		||||
	print_verbose("GodotInstance::stop()");
 | 
			
		||||
	if (started) {
 | 
			
		||||
		OS::get_singleton()->get_main_loop()->finalize();
 | 
			
		||||
	}
 | 
			
		||||
	started = false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GodotInstance::focus_out() {
 | 
			
		||||
	print_verbose("GodotInstance::focus_out()");
 | 
			
		||||
	if (started) {
 | 
			
		||||
		if (OS::get_singleton()->get_main_loop()) {
 | 
			
		||||
			OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GodotInstance::focus_in() {
 | 
			
		||||
	print_verbose("GodotInstance::focus_in()");
 | 
			
		||||
	if (started) {
 | 
			
		||||
		if (OS::get_singleton()->get_main_loop()) {
 | 
			
		||||
			OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GodotInstance::pause() {
 | 
			
		||||
	print_verbose("GodotInstance::pause()");
 | 
			
		||||
	if (started) {
 | 
			
		||||
		if (OS::get_singleton()->get_main_loop()) {
 | 
			
		||||
			OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GodotInstance::resume() {
 | 
			
		||||
	print_verbose("GodotInstance::resume()");
 | 
			
		||||
	if (started) {
 | 
			
		||||
		if (OS::get_singleton()->get_main_loop()) {
 | 
			
		||||
			OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										59
									
								
								core/extension/godot_instance.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										59
									
								
								core/extension/godot_instance.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,59 @@
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/*  godot_instance.h                                                      */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/*                         This file is part of:                          */
 | 
			
		||||
/*                             GODOT ENGINE                               */
 | 
			
		||||
/*                        https://godotengine.org                         */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | 
			
		||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* Permission is hereby granted, free of charge, to any person obtaining  */
 | 
			
		||||
/* a copy of this software and associated documentation files (the        */
 | 
			
		||||
/* "Software"), to deal in the Software without restriction, including    */
 | 
			
		||||
/* without limitation the rights to use, copy, modify, merge, publish,    */
 | 
			
		||||
/* distribute, sublicense, and/or sell copies of the Software, and to     */
 | 
			
		||||
/* permit persons to whom the Software is furnished to do so, subject to  */
 | 
			
		||||
/* the following conditions:                                              */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* The above copyright notice and this permission notice shall be         */
 | 
			
		||||
/* included in all copies or substantial portions of the Software.        */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | 
			
		||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | 
			
		||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | 
			
		||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | 
			
		||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | 
			
		||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | 
			
		||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "core/extension/gdextension_interface.h"
 | 
			
		||||
#include "core/object/class_db.h"
 | 
			
		||||
 | 
			
		||||
class GodotInstance : public Object {
 | 
			
		||||
	GDCLASS(GodotInstance, Object);
 | 
			
		||||
 | 
			
		||||
	bool started = false;
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
	static void _bind_methods();
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
	GodotInstance();
 | 
			
		||||
	~GodotInstance();
 | 
			
		||||
 | 
			
		||||
	bool initialize(GDExtensionInitializationFunction p_init_func);
 | 
			
		||||
 | 
			
		||||
	bool start();
 | 
			
		||||
	bool is_started();
 | 
			
		||||
	bool iteration();
 | 
			
		||||
	void stop();
 | 
			
		||||
 | 
			
		||||
	void focus_out();
 | 
			
		||||
	void focus_in();
 | 
			
		||||
	void pause();
 | 
			
		||||
	void resume();
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										73
									
								
								core/extension/libgodot.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										73
									
								
								core/extension/libgodot.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,73 @@
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/*  libgodot.h                                                            */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/*                         This file is part of:                          */
 | 
			
		||||
/*                             GODOT ENGINE                               */
 | 
			
		||||
/*                        https://godotengine.org                         */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | 
			
		||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* Permission is hereby granted, free of charge, to any person obtaining  */
 | 
			
		||||
/* a copy of this software and associated documentation files (the        */
 | 
			
		||||
/* "Software"), to deal in the Software without restriction, including    */
 | 
			
		||||
/* without limitation the rights to use, copy, modify, merge, publish,    */
 | 
			
		||||
/* distribute, sublicense, and/or sell copies of the Software, and to     */
 | 
			
		||||
/* permit persons to whom the Software is furnished to do so, subject to  */
 | 
			
		||||
/* the following conditions:                                              */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* The above copyright notice and this permission notice shall be         */
 | 
			
		||||
/* included in all copies or substantial portions of the Software.        */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | 
			
		||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | 
			
		||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | 
			
		||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | 
			
		||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | 
			
		||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | 
			
		||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "gdextension_interface.h"
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Export macros for DLL visibility
 | 
			
		||||
#if defined(_MSC_VER) || defined(__MINGW32__)
 | 
			
		||||
#define LIBGODOT_API __declspec(dllexport)
 | 
			
		||||
#elif defined(__GNUC__) || defined(__clang__)
 | 
			
		||||
#define LIBGODOT_API __attribute__((visibility("default")))
 | 
			
		||||
#endif // if defined(_MSC_VER)
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * @name libgodot_create_godot_instance
 | 
			
		||||
 * @since 4.6
 | 
			
		||||
 *
 | 
			
		||||
 * Creates a new Godot instance.
 | 
			
		||||
 *
 | 
			
		||||
 * @param p_argc The number of command line arguments.
 | 
			
		||||
 * @param p_argv The C-style array of command line arguments.
 | 
			
		||||
 * @param p_init_func GDExtension initialization function of the host application.
 | 
			
		||||
 *
 | 
			
		||||
 * @return A pointer to created \ref GodotInstance GDExtension object or nullptr if there was an error.
 | 
			
		||||
 */
 | 
			
		||||
LIBGODOT_API GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * @name libgodot_destroy_godot_instance
 | 
			
		||||
 * @since 4.6
 | 
			
		||||
 *
 | 
			
		||||
 * Destroys an existing Godot instance.
 | 
			
		||||
 *
 | 
			
		||||
 * @param p_godot_instance The reference to the GodotInstance object to destroy.
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
LIBGODOT_API void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance);
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
@@ -39,6 +39,7 @@
 | 
			
		||||
#include "core/debugger/engine_profiler.h"
 | 
			
		||||
#include "core/extension/gdextension.h"
 | 
			
		||||
#include "core/extension/gdextension_manager.h"
 | 
			
		||||
#include "core/extension/godot_instance.h"
 | 
			
		||||
#include "core/input/input.h"
 | 
			
		||||
#include "core/input/input_map.h"
 | 
			
		||||
#include "core/input/shortcut.h"
 | 
			
		||||
@@ -289,6 +290,8 @@ void register_core_types() {
 | 
			
		||||
 | 
			
		||||
	GDREGISTER_CLASS(GDExtension);
 | 
			
		||||
 | 
			
		||||
	GDREGISTER_ABSTRACT_CLASS(GodotInstance);
 | 
			
		||||
 | 
			
		||||
	GDREGISTER_ABSTRACT_CLASS(GDExtensionManager);
 | 
			
		||||
 | 
			
		||||
	GDREGISTER_ABSTRACT_CLASS(ResourceUID);
 | 
			
		||||
 
 | 
			
		||||
@@ -31,6 +31,7 @@
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "core/math/audio_frame.h"
 | 
			
		||||
#include "core/variant/binder_common.h"
 | 
			
		||||
#include "core/variant/method_ptrcall.h"
 | 
			
		||||
#include "core/variant/type_info.h"
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -39,6 +39,14 @@
 | 
			
		||||
				Loads an extension by absolute file path. The [param path] needs to point to a valid [GDExtension]. Returns [constant LOAD_STATUS_OK] if successful.
 | 
			
		||||
			</description>
 | 
			
		||||
		</method>
 | 
			
		||||
		<method name="load_extension_from_function">
 | 
			
		||||
			<return type="int" enum="GDExtensionManager.LoadStatus" />
 | 
			
		||||
			<param index="0" name="path" type="String" />
 | 
			
		||||
			<param index="1" name="init_func" type="const GDExtensionInitializationFunction*" />
 | 
			
		||||
			<description>
 | 
			
		||||
				Loads the extension already in address space via the given path and initialization function. The [param path] needs to be unique and start with [code]"libgodot://"[/code]. Returns [constant LOAD_STATUS_OK] if successful.
 | 
			
		||||
			</description>
 | 
			
		||||
		</method>
 | 
			
		||||
		<method name="reload_extension">
 | 
			
		||||
			<return type="int" enum="GDExtensionManager.LoadStatus" />
 | 
			
		||||
			<param index="0" name="path" type="String" />
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										55
									
								
								doc/classes/GodotInstance.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										55
									
								
								doc/classes/GodotInstance.xml
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,55 @@
 | 
			
		||||
<?xml version="1.0" encoding="UTF-8" ?>
 | 
			
		||||
<class name="GodotInstance" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
 | 
			
		||||
	<brief_description>
 | 
			
		||||
		Provides access to an embedded Godot instance.
 | 
			
		||||
	</brief_description>
 | 
			
		||||
	<description>
 | 
			
		||||
		GodotInstance represents a running Godot instance that is controlled from an outside codebase, without a perpetual main loop. It is created by the C API [code]libgodot_create_godot_instance[/code]. Only one may be created per process.
 | 
			
		||||
	</description>
 | 
			
		||||
	<tutorials>
 | 
			
		||||
	</tutorials>
 | 
			
		||||
	<methods>
 | 
			
		||||
		<method name="focus_in">
 | 
			
		||||
			<return type="void" />
 | 
			
		||||
			<description>
 | 
			
		||||
				Notifies the instance that it is now in focus.
 | 
			
		||||
			</description>
 | 
			
		||||
		</method>
 | 
			
		||||
		<method name="focus_out">
 | 
			
		||||
			<return type="void" />
 | 
			
		||||
			<description>
 | 
			
		||||
				Notifies the instance that it is now not in focus.
 | 
			
		||||
			</description>
 | 
			
		||||
		</method>
 | 
			
		||||
		<method name="is_started">
 | 
			
		||||
			<return type="bool" />
 | 
			
		||||
			<description>
 | 
			
		||||
				Returns [code]true[/code] if this instance has been fully started.
 | 
			
		||||
			</description>
 | 
			
		||||
		</method>
 | 
			
		||||
		<method name="iteration">
 | 
			
		||||
			<return type="bool" />
 | 
			
		||||
			<description>
 | 
			
		||||
				Runs a single iteration of the main loop. Returns [code]true[/code] if the engine is attempting to quit.
 | 
			
		||||
			</description>
 | 
			
		||||
		</method>
 | 
			
		||||
		<method name="pause">
 | 
			
		||||
			<return type="void" />
 | 
			
		||||
			<description>
 | 
			
		||||
				Notifies the instance that it is going to be paused.
 | 
			
		||||
			</description>
 | 
			
		||||
		</method>
 | 
			
		||||
		<method name="resume">
 | 
			
		||||
			<return type="void" />
 | 
			
		||||
			<description>
 | 
			
		||||
				Notifies the instance that it is being resumed.
 | 
			
		||||
			</description>
 | 
			
		||||
		</method>
 | 
			
		||||
		<method name="start">
 | 
			
		||||
			<return type="bool" />
 | 
			
		||||
			<description>
 | 
			
		||||
				Finishes this instance's startup sequence. Returns [code]true[/code] on success.
 | 
			
		||||
			</description>
 | 
			
		||||
		</method>
 | 
			
		||||
	</methods>
 | 
			
		||||
</class>
 | 
			
		||||
							
								
								
									
										10
									
								
								methods.py
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								methods.py
									
									
									
									
									
								
							@@ -88,15 +88,19 @@ def redirect_emitter(target, source, env):
 | 
			
		||||
    Emitter to automatically redirect object/library build files to the `bin/obj` directory,
 | 
			
		||||
    retaining subfolder structure. External build files will attempt to retain subfolder
 | 
			
		||||
    structure relative to their environment's parent directory, sorted under `bin/obj/external`.
 | 
			
		||||
    If `redirect_build_objects` is `False`, or an external build file isn't relative to the
 | 
			
		||||
    passed environment, this emitter does nothing.
 | 
			
		||||
    If `redirect_build_objects` is `False`, an external build file isn't relative to the passed
 | 
			
		||||
    environment, or a file is being written directly into `bin`, this emitter does nothing.
 | 
			
		||||
    """
 | 
			
		||||
    if not env["redirect_build_objects"]:
 | 
			
		||||
        return target, source
 | 
			
		||||
 | 
			
		||||
    redirected_targets = []
 | 
			
		||||
    for item in target:
 | 
			
		||||
        if base_folder in (path := Path(item.get_abspath()).resolve()).parents:
 | 
			
		||||
        path = Path(item.get_abspath()).resolve()
 | 
			
		||||
 | 
			
		||||
        if path.parent == base_folder / "bin":
 | 
			
		||||
            pass
 | 
			
		||||
        elif base_folder in path.parents:
 | 
			
		||||
            item = env.File(f"#bin/obj/{path.relative_to(base_folder)}")
 | 
			
		||||
        elif (alt_base := Path(env.Dir(".").get_abspath()).resolve().parent) in path.parents:
 | 
			
		||||
            item = env.File(f"#bin/obj/external/{path.relative_to(alt_base)}")
 | 
			
		||||
 
 | 
			
		||||
@@ -13,6 +13,11 @@ common_linuxbsd = [
 | 
			
		||||
    "freedesktop_at_spi_monitor.cpp",
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
if env["library_type"] == "executable":
 | 
			
		||||
    common_linuxbsd += ["godot_linuxbsd.cpp"]
 | 
			
		||||
else:
 | 
			
		||||
    common_linuxbsd += ["libgodot_linuxbsd.cpp"]
 | 
			
		||||
 | 
			
		||||
if env["use_sowrap"]:
 | 
			
		||||
    common_linuxbsd.append("xkbcommon-so_wrap.c")
 | 
			
		||||
 | 
			
		||||
@@ -35,7 +40,13 @@ if env["dbus"]:
 | 
			
		||||
    if env["use_sowrap"]:
 | 
			
		||||
        common_linuxbsd.append("dbus-so_wrap.c")
 | 
			
		||||
 | 
			
		||||
prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_linuxbsd)
 | 
			
		||||
if env["library_type"] == "static_library":
 | 
			
		||||
    prog = env.add_library("#bin/godot", common_linuxbsd)
 | 
			
		||||
elif env["library_type"] == "shared_library":
 | 
			
		||||
    env.Append(CCFLAGS=["-fPIC"])
 | 
			
		||||
    prog = env.add_shared_library("#bin/godot", common_linuxbsd)
 | 
			
		||||
else:
 | 
			
		||||
    prog = env.add_program("#bin/godot", common_linuxbsd)
 | 
			
		||||
 | 
			
		||||
if env["debug_symbols"] and env["separate_debug_symbols"]:
 | 
			
		||||
    env.AddPostAction(prog, env.Run(platform_linuxbsd_builders.make_debug_linuxbsd))
 | 
			
		||||
 
 | 
			
		||||
@@ -67,7 +67,7 @@ def get_doc_path():
 | 
			
		||||
def get_flags():
 | 
			
		||||
    return {
 | 
			
		||||
        "arch": detect_arch(),
 | 
			
		||||
        "supported": ["mono"],
 | 
			
		||||
        "supported": ["library", "mono"],
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										71
									
								
								platform/linuxbsd/libgodot_linuxbsd.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										71
									
								
								platform/linuxbsd/libgodot_linuxbsd.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,71 @@
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/*  libgodot_linuxbsd.cpp                                                 */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/*                         This file is part of:                          */
 | 
			
		||||
/*                             GODOT ENGINE                               */
 | 
			
		||||
/*                        https://godotengine.org                         */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | 
			
		||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* Permission is hereby granted, free of charge, to any person obtaining  */
 | 
			
		||||
/* a copy of this software and associated documentation files (the        */
 | 
			
		||||
/* "Software"), to deal in the Software without restriction, including    */
 | 
			
		||||
/* without limitation the rights to use, copy, modify, merge, publish,    */
 | 
			
		||||
/* distribute, sublicense, and/or sell copies of the Software, and to     */
 | 
			
		||||
/* permit persons to whom the Software is furnished to do so, subject to  */
 | 
			
		||||
/* the following conditions:                                              */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* The above copyright notice and this permission notice shall be         */
 | 
			
		||||
/* included in all copies or substantial portions of the Software.        */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | 
			
		||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | 
			
		||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | 
			
		||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | 
			
		||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | 
			
		||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | 
			
		||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "core/extension/libgodot.h"
 | 
			
		||||
 | 
			
		||||
#include "core/extension/godot_instance.h"
 | 
			
		||||
#include "main/main.h"
 | 
			
		||||
 | 
			
		||||
#include "os_linuxbsd.h"
 | 
			
		||||
 | 
			
		||||
static OS_LinuxBSD *os = nullptr;
 | 
			
		||||
 | 
			
		||||
static GodotInstance *instance = nullptr;
 | 
			
		||||
 | 
			
		||||
GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func) {
 | 
			
		||||
	ERR_FAIL_COND_V_MSG(instance != nullptr, nullptr, "Only one Godot Instance may be created.");
 | 
			
		||||
 | 
			
		||||
	os = new OS_LinuxBSD();
 | 
			
		||||
 | 
			
		||||
	Error err = Main::setup(p_argv[0], p_argc - 1, &p_argv[1], false);
 | 
			
		||||
	if (err != OK) {
 | 
			
		||||
		return nullptr;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	instance = memnew(GodotInstance);
 | 
			
		||||
	if (!instance->initialize(p_init_func)) {
 | 
			
		||||
		memdelete(instance);
 | 
			
		||||
		// Note: When Godot Engine supports reinitialization, clear the instance pointer here.
 | 
			
		||||
		//instance = nullptr;
 | 
			
		||||
		return nullptr;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return (GDExtensionObjectPtr)instance;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance) {
 | 
			
		||||
	GodotInstance *godot_instance = (GodotInstance *)p_godot_instance;
 | 
			
		||||
	if (instance == godot_instance) {
 | 
			
		||||
		godot_instance->stop();
 | 
			
		||||
		memdelete(godot_instance);
 | 
			
		||||
		instance = nullptr;
 | 
			
		||||
		Main::cleanup();
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@@ -21,7 +21,6 @@ files = [
 | 
			
		||||
    "godot_window_delegate.mm",
 | 
			
		||||
    "godot_window.mm",
 | 
			
		||||
    "key_mapping_macos.mm",
 | 
			
		||||
    "godot_main_macos.mm",
 | 
			
		||||
    "godot_menu_delegate.mm",
 | 
			
		||||
    "godot_menu_item.mm",
 | 
			
		||||
    "godot_open_save_delegate.mm",
 | 
			
		||||
@@ -39,7 +38,17 @@ if env.editor_build:
 | 
			
		||||
        "editor/embedded_process_macos.mm",
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
prog = env.add_program("#bin/godot", files)
 | 
			
		||||
if env["library_type"] == "executable":
 | 
			
		||||
    files += ["godot_main_macos.mm"]
 | 
			
		||||
else:
 | 
			
		||||
    files += ["libgodot_macos.mm"]
 | 
			
		||||
 | 
			
		||||
if env["library_type"] == "static_library":
 | 
			
		||||
    prog = env.add_library("#bin/godot", files)
 | 
			
		||||
elif env["library_type"] == "shared_library":
 | 
			
		||||
    prog = env.add_shared_library("#bin/godot", files)
 | 
			
		||||
else:
 | 
			
		||||
    prog = env.add_program("#bin/godot", files)
 | 
			
		||||
 | 
			
		||||
if env["debug_symbols"] and env["separate_debug_symbols"]:
 | 
			
		||||
    env.AddPostAction(prog, env.Run(platform_macos_builders.make_debug_macos))
 | 
			
		||||
 
 | 
			
		||||
@@ -61,7 +61,7 @@ def get_flags():
 | 
			
		||||
        "arch": detect_arch(),
 | 
			
		||||
        "use_volk": False,
 | 
			
		||||
        "metal": True,
 | 
			
		||||
        "supported": ["metal", "mono"],
 | 
			
		||||
        "supported": ["library", "metal", "mono"],
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -172,8 +172,9 @@ def configure(env: "SConsEnvironment"):
 | 
			
		||||
            env.Append(CCFLAGS=["-fsanitize=thread"])
 | 
			
		||||
            env.Append(LINKFLAGS=["-fsanitize=thread"])
 | 
			
		||||
 | 
			
		||||
        env.Append(LINKFLAGS=["-Wl,-stack_size," + hex(STACK_SIZE_SANITIZERS)])
 | 
			
		||||
    else:
 | 
			
		||||
        if env["library_type"] == "executable":
 | 
			
		||||
            env.Append(LINKFLAGS=["-Wl,-stack_size," + hex(STACK_SIZE_SANITIZERS)])
 | 
			
		||||
    elif env["library_type"] == "executable":
 | 
			
		||||
        env.Append(LINKFLAGS=["-Wl,-stack_size," + hex(STACK_SIZE)])
 | 
			
		||||
 | 
			
		||||
    if env["use_coverage"]:
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										74
									
								
								platform/macos/libgodot_macos.mm
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										74
									
								
								platform/macos/libgodot_macos.mm
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,74 @@
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/*  libgodot_macos.mm                                                     */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/*                         This file is part of:                          */
 | 
			
		||||
/*                             GODOT ENGINE                               */
 | 
			
		||||
/*                        https://godotengine.org                         */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | 
			
		||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* Permission is hereby granted, free of charge, to any person obtaining  */
 | 
			
		||||
/* a copy of this software and associated documentation files (the        */
 | 
			
		||||
/* "Software"), to deal in the Software without restriction, including    */
 | 
			
		||||
/* without limitation the rights to use, copy, modify, merge, publish,    */
 | 
			
		||||
/* distribute, sublicense, and/or sell copies of the Software, and to     */
 | 
			
		||||
/* permit persons to whom the Software is furnished to do so, subject to  */
 | 
			
		||||
/* the following conditions:                                              */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* The above copyright notice and this permission notice shall be         */
 | 
			
		||||
/* included in all copies or substantial portions of the Software.        */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | 
			
		||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | 
			
		||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | 
			
		||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | 
			
		||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | 
			
		||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | 
			
		||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "core/extension/libgodot.h"
 | 
			
		||||
 | 
			
		||||
#include "core/extension/godot_instance.h"
 | 
			
		||||
#include "main/main.h"
 | 
			
		||||
 | 
			
		||||
#include "os_macos.h"
 | 
			
		||||
 | 
			
		||||
static OS_MacOS *os = nullptr;
 | 
			
		||||
 | 
			
		||||
static GodotInstance *instance = nullptr;
 | 
			
		||||
 | 
			
		||||
GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func) {
 | 
			
		||||
	ERR_FAIL_COND_V_MSG(instance != nullptr, nullptr, "Only one Godot Instance may be created.");
 | 
			
		||||
 | 
			
		||||
	uint32_t remaining_args = p_argc - 1;
 | 
			
		||||
	os = new OS_MacOS_NSApp(p_argv[0], remaining_args, remaining_args > 0 ? &p_argv[1] : nullptr);
 | 
			
		||||
 | 
			
		||||
	@autoreleasepool {
 | 
			
		||||
		Error err = Main::setup(p_argv[0], remaining_args, remaining_args > 0 ? &p_argv[1] : nullptr, false);
 | 
			
		||||
		if (err != OK) {
 | 
			
		||||
			return nullptr;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		instance = memnew(GodotInstance);
 | 
			
		||||
		if (!instance->initialize(p_init_func)) {
 | 
			
		||||
			memdelete(instance);
 | 
			
		||||
			instance = nullptr;
 | 
			
		||||
			return nullptr;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return (GDExtensionObjectPtr)instance;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance) {
 | 
			
		||||
	GodotInstance *godot_instance = (GodotInstance *)p_godot_instance;
 | 
			
		||||
	if (instance == godot_instance) {
 | 
			
		||||
		godot_instance->stop();
 | 
			
		||||
		memdelete(godot_instance);
 | 
			
		||||
		// Note: When Godot Engine supports reinitialization, clear the instance pointer here.
 | 
			
		||||
		//instance = nullptr;
 | 
			
		||||
		Main::cleanup();
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@@ -13,7 +13,6 @@ from methods import redirect_emitter
 | 
			
		||||
sources = []
 | 
			
		||||
 | 
			
		||||
common_win = [
 | 
			
		||||
    "godot_windows.cpp",
 | 
			
		||||
    "os_windows.cpp",
 | 
			
		||||
    "display_server_windows.cpp",
 | 
			
		||||
    "key_mapping_windows.cpp",
 | 
			
		||||
@@ -28,6 +27,11 @@ common_win = [
 | 
			
		||||
    "drop_target_windows.cpp",
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
if env["library_type"] == "executable":
 | 
			
		||||
    common_win += ["godot_windows.cpp"]
 | 
			
		||||
else:
 | 
			
		||||
    common_win += ["libgodot_windows.cpp"]
 | 
			
		||||
 | 
			
		||||
if env.msvc:
 | 
			
		||||
    common_win += ["crash_handler_windows_seh.cpp"]
 | 
			
		||||
else:
 | 
			
		||||
@@ -39,7 +43,7 @@ common_win_wrap = [
 | 
			
		||||
 | 
			
		||||
env_wrap = env.Clone()
 | 
			
		||||
 | 
			
		||||
if env["arch"] == "x86_64":
 | 
			
		||||
if env["arch"] == "x86_64" and env["library_type"] == "executable":
 | 
			
		||||
    env_cpp_check = env.Clone()
 | 
			
		||||
    env_cpp_check.add_source_files(sources, ["cpu_feature_validation.c"])
 | 
			
		||||
    if env.msvc:
 | 
			
		||||
@@ -76,7 +80,12 @@ sources += res_obj
 | 
			
		||||
if env["accesskit"] and not env.msvc:
 | 
			
		||||
    sources += env.DEFLIB("uiautomationcore")
 | 
			
		||||
 | 
			
		||||
prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
 | 
			
		||||
if env["library_type"] == "static_library":
 | 
			
		||||
    prog = env.add_library("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
 | 
			
		||||
elif env["library_type"] == "shared_library":
 | 
			
		||||
    prog = env.add_shared_library("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
 | 
			
		||||
else:
 | 
			
		||||
    prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
 | 
			
		||||
arrange_program_clean(prog)
 | 
			
		||||
 | 
			
		||||
env.Depends(prog, "godot.manifest")
 | 
			
		||||
 
 | 
			
		||||
@@ -233,7 +233,7 @@ def get_flags():
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
        "arch": arch,
 | 
			
		||||
        "supported": ["d3d12", "dcomp", "mono", "xaudio2"],
 | 
			
		||||
        "supported": ["d3d12", "dcomp", "library", "mono", "xaudio2"],
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -243,7 +243,7 @@ def configure_msvc(env: "SConsEnvironment"):
 | 
			
		||||
    ## Build type
 | 
			
		||||
 | 
			
		||||
    # TODO: Re-evaluate the need for this / streamline with common config.
 | 
			
		||||
    if env["target"] == "template_release":
 | 
			
		||||
    if env["target"] == "template_release" and env["library_type"] == "executable":
 | 
			
		||||
        env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"])
 | 
			
		||||
 | 
			
		||||
    if env["windows_subsystem"] == "gui":
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										71
									
								
								platform/windows/libgodot_windows.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										71
									
								
								platform/windows/libgodot_windows.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,71 @@
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/*  libgodot_windows.cpp                                                  */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/*                         This file is part of:                          */
 | 
			
		||||
/*                             GODOT ENGINE                               */
 | 
			
		||||
/*                        https://godotengine.org                         */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | 
			
		||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* Permission is hereby granted, free of charge, to any person obtaining  */
 | 
			
		||||
/* a copy of this software and associated documentation files (the        */
 | 
			
		||||
/* "Software"), to deal in the Software without restriction, including    */
 | 
			
		||||
/* without limitation the rights to use, copy, modify, merge, publish,    */
 | 
			
		||||
/* distribute, sublicense, and/or sell copies of the Software, and to     */
 | 
			
		||||
/* permit persons to whom the Software is furnished to do so, subject to  */
 | 
			
		||||
/* the following conditions:                                              */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* The above copyright notice and this permission notice shall be         */
 | 
			
		||||
/* included in all copies or substantial portions of the Software.        */
 | 
			
		||||
/*                                                                        */
 | 
			
		||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | 
			
		||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | 
			
		||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | 
			
		||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | 
			
		||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | 
			
		||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | 
			
		||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | 
			
		||||
/**************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "core/extension/libgodot.h"
 | 
			
		||||
 | 
			
		||||
#include "core/extension/godot_instance.h"
 | 
			
		||||
#include "main/main.h"
 | 
			
		||||
 | 
			
		||||
#include "os_windows.h"
 | 
			
		||||
 | 
			
		||||
static OS_Windows *os = nullptr;
 | 
			
		||||
 | 
			
		||||
static GodotInstance *instance = nullptr;
 | 
			
		||||
 | 
			
		||||
GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func) {
 | 
			
		||||
	ERR_FAIL_COND_V_MSG(instance != nullptr, nullptr, "Only one Godot Instance may be created at a time.");
 | 
			
		||||
 | 
			
		||||
	os = new OS_Windows(GetModuleHandle(nullptr));
 | 
			
		||||
 | 
			
		||||
	Error err = Main::setup(p_argv[0], p_argc - 1, &p_argv[1], false);
 | 
			
		||||
	if (err != OK) {
 | 
			
		||||
		return nullptr;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	instance = memnew(GodotInstance);
 | 
			
		||||
	if (!instance->initialize(p_init_func)) {
 | 
			
		||||
		memdelete(instance);
 | 
			
		||||
		instance = nullptr;
 | 
			
		||||
		return nullptr;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return (GDExtensionObjectPtr)instance;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance) {
 | 
			
		||||
	GodotInstance *godot_instance = (GodotInstance *)p_godot_instance;
 | 
			
		||||
	if (instance == godot_instance) {
 | 
			
		||||
		godot_instance->stop();
 | 
			
		||||
		memdelete(godot_instance);
 | 
			
		||||
		// Note: When Godot Engine supports reinitialization, clear the instance pointer here.
 | 
			
		||||
		//instance = nullptr;
 | 
			
		||||
		Main::cleanup();
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user