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	* Add a new GodotInstance GDCLASS that provides startup and iteration commands to control a Godot instance. * Adds a libgodot_create_godot_instance entry point that creates a new Godot instance and returns a GodotInstance object. * Adds a libgodot_destroy_godot_instance entry point that destroys the Godot instance. Sample Apps: https://github.com/migeran/libgodot_project Developed by [Migeran](https://migeran.com) Sponsors & Acknowledgements: * Initial development sponsored by [Smirk Software](https://www.smirk.gg/) * Rebasing to Godot 4.3 and further development sponsored by [Xibbon Inc.](https://xibbon.com) * The GDExtension registration of the host process & build system changes were based on @Faolan-Rad's LibGodot PR: https://github.com/godotengine/godot/pull/72883 * Thanks to Ben Rog-Wilhelm (Zorbathut) for creating a smaller, minimal version for easier review. * Thanks to Ernest Lee (iFire) for his support Co-Authored-By: Gabor Koncz <gabor.koncz@migeran.com> Co-Authored-By: Ben Rog-Wilhelm <zorba-github@pavlovian.net>
		
			
				
	
	
		
			75 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/**************************************************************************/
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/*  libgodot_macos.mm                                                     */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "core/extension/libgodot.h"
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#include "core/extension/godot_instance.h"
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#include "main/main.h"
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#include "os_macos.h"
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static OS_MacOS *os = nullptr;
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static GodotInstance *instance = nullptr;
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GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func) {
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	ERR_FAIL_COND_V_MSG(instance != nullptr, nullptr, "Only one Godot Instance may be created.");
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	uint32_t remaining_args = p_argc - 1;
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	os = new OS_MacOS_NSApp(p_argv[0], remaining_args, remaining_args > 0 ? &p_argv[1] : nullptr);
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	@autoreleasepool {
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		Error err = Main::setup(p_argv[0], remaining_args, remaining_args > 0 ? &p_argv[1] : nullptr, false);
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		if (err != OK) {
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			return nullptr;
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		}
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		instance = memnew(GodotInstance);
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		if (!instance->initialize(p_init_func)) {
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			memdelete(instance);
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			instance = nullptr;
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			return nullptr;
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		}
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		return (GDExtensionObjectPtr)instance;
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	}
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}
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void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance) {
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	GodotInstance *godot_instance = (GodotInstance *)p_godot_instance;
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	if (instance == godot_instance) {
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		godot_instance->stop();
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		memdelete(godot_instance);
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		// Note: When Godot Engine supports reinitialization, clear the instance pointer here.
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		//instance = nullptr;
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		Main::cleanup();
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	}
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}
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