1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Merge pull request #105664 from smix8/gridmap_selection_crash

Fix GridMap move selection crashing on invalid MeshLibrary item
This commit is contained in:
Thaddeus Crews
2025-04-22 18:25:47 -05:00

View File

@@ -551,6 +551,9 @@ void GridMapEditor::_fill_selection() {
void GridMapEditor::_clear_clipboard_data() {
for (const ClipboardItem &E : clipboard_items) {
if (E.instance.is_null()) {
continue;
}
RenderingServer::get_singleton()->free(E.instance);
}
@@ -581,6 +584,10 @@ void GridMapEditor::_set_clipboard_data() {
item.orientation = node->get_cell_item_orientation(selected);
item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), scenario);
if (mesh.is_valid()) {
item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), scenario);
}
clipboard_items.push_back(item);
}
}
@@ -608,6 +615,9 @@ void GridMapEditor::_update_paste_indicator() {
RenderingServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
for (const ClipboardItem &item : clipboard_items) {
if (item.instance.is_null()) {
continue;
}
xf = Transform3D();
xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
xf.basis = rot * xf.basis;