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Fix advancing based on condition in AnimationNodeStateMachinePlayback

This commit is contained in:
Andy Brenneke
2018-08-25 03:17:19 -07:00
parent f72f74486d
commit 6714f73d9e

View File

@@ -390,7 +390,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
auto_advance = true;
}
if (sm->transitions[i].from == current && sm->transitions[i].transition->has_auto_advance()) {
if (sm->transitions[i].from == current && auto_advance) {
if (sm->transitions[i].transition->get_priority() < priority_best) {
auto_advance_to = i;