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when doing Vector3 slerp it is not necessary to have it normalized.

(cherry picked from commit 3aff645114)
This commit is contained in:
Toshiwo
2019-07-05 11:17:52 -05:00
committed by Rémi Verschelde
parent b56fa43090
commit 656f23fde9

View File

@@ -218,10 +218,6 @@ Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const {
}
Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V(!is_normalized(), Vector3());
#endif
real_t theta = angle_to(p_b);
return rotated(cross(p_b).normalized(), theta * p_t);
}