1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-06 19:41:11 +00:00

Properly free sky and lightmap caches in multithreaded server

This commit is contained in:
clayjohn
2019-10-13 09:31:00 -07:00
parent 74ab8be57a
commit 62fb462165

View File

@@ -137,6 +137,7 @@ void VisualServerWrapMT::finish() {
}
texture_free_cached_ids();
sky_free_cached_ids();
shader_free_cached_ids();
material_free_cached_ids();
mesh_free_cached_ids();
@@ -148,6 +149,7 @@ void VisualServerWrapMT::finish() {
spot_light_free_cached_ids();
reflection_probe_free_cached_ids();
gi_probe_free_cached_ids();
lightmap_capture_free_cached_ids();
particles_free_cached_ids();
camera_free_cached_ids();
viewport_free_cached_ids();