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GLTF: Document gltf_skeleton->godot_bone_node is unused when importing

This commit is contained in:
Aaron Franke
2023-05-31 22:10:05 -05:00
parent 543750a1b3
commit 629613a867

View File

@@ -21,6 +21,7 @@
<method name="get_godot_bone_node">
<return type="Dictionary" />
<description>
Returns a [Dictionary] that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
</description>
</method>
<method name="get_godot_skeleton">
@@ -37,6 +38,7 @@
<return type="void" />
<param index="0" name="godot_bone_node" type="Dictionary" />
<description>
Sets a [Dictionary] that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
</description>
</method>
<method name="set_unique_names">