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Merge pull request #89843 from kleonc/csharp-transform3d-interpolate-with-first-scale-then-rotate

[C#] Fix `Transform3D.InterpolateWith` applying rotation before scale
This commit is contained in:
Rémi Verschelde
2024-03-26 13:45:39 +01:00

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@@ -212,7 +212,7 @@ namespace Godot
private void Rotate(Quaternion quaternion)
{
this *= new Basis(quaternion);
this = new Basis(quaternion) * this;
}
private void SetDiagonal(Vector3 diagonal)