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Don't crash when texture param is null
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@@ -37,6 +37,8 @@
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#include "editor/editor_node.h"
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void ResourceImporterTexture::_texture_reimport_roughness(const Ref<StreamTexture2D> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) {
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ERR_FAIL_COND(p_tex.is_null());
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MutexLock lock(singleton->mutex);
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StringName path = p_tex->get_path();
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@@ -51,6 +53,8 @@ void ResourceImporterTexture::_texture_reimport_roughness(const Ref<StreamTextur
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}
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void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture2D> &p_tex) {
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ERR_FAIL_COND(p_tex.is_null());
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MutexLock lock(singleton->mutex);
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StringName path = p_tex->get_path();
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@@ -63,6 +67,8 @@ void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture2D> &p
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}
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void ResourceImporterTexture::_texture_reimport_normal(const Ref<StreamTexture2D> &p_tex) {
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ERR_FAIL_COND(p_tex.is_null());
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MutexLock lock(singleton->mutex);
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StringName path = p_tex->get_path();
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