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Keep 'Editor Description' metadata when changing a Node's type
Also copy edit group/lock when replacing a Node3D
(cherry picked from commit a22275c8a2)
This commit is contained in:
committed by
Rémi Verschelde
parent
730d42d8a4
commit
5b9c16a324
@@ -2128,8 +2128,12 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
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continue;
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if (E->get().name == "__meta__") {
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if (Object::cast_to<CanvasItem>(newnode)) {
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Dictionary metadata = n->get(E->get().name);
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Dictionary metadata = n->get(E->get().name);
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if (metadata.has("_editor_description_")) {
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newnode->set_meta("_editor_description_", metadata["_editor_description_"]);
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}
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if (Object::cast_to<CanvasItem>(newnode) || Object::cast_to<Spatial>(newnode)) {
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if (metadata.has("_edit_group_") && metadata["_edit_group_"]) {
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newnode->set_meta("_edit_group_", true);
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}
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