1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Merge pull request #46322 from RandomShaper/fix_uwp_3.2

Fix build error in UWP (3.2)
This commit is contained in:
Rémi Verschelde
2021-02-22 18:11:48 +01:00
committed by GitHub

View File

@@ -78,9 +78,9 @@ namespace GodotUWP
void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouse_device, Windows::Devices::Input::MouseEventArgs^ args);
void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
Windows::System::Thread ing::Core::SignalNotifier^ mouseChangedNotifier;
Windows::System::Threading::Core::SignalNotifier^ mouseChangedNotifier;
Windows::Foundation::EventRegistrationToken mouseMovedToken;
void OnMouseModeChanged(Windows::System::Thread ing::Core::SignalNotifier^ signalNotifier, bool timedOut);
void OnMouseModeChanged(Windows::System::Threading::Core::SignalNotifier^ signalNotifier, bool timedOut);
void key_event(Windows::UI::Core::CoreWindow^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs^ key_args = nullptr, Windows::UI::Core::CharacterReceivedEventArgs^ char_args = nullptr);
void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);