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Print the Vulkan device name in release builds too
This is important information to include in bug reports for exported projects, and is consistent with the behavior found in the GLES3 and GLES2 renderers in `3.x`.
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@@ -757,9 +757,9 @@ Error VulkanContext::_create_physical_device() {
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vendor_idx++;
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}
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}
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#ifdef DEBUG_ENABLED
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print_line("Using Vulkan Device #" + itos(device_index) + ": " + device_vendor + " - " + device_name);
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#endif
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device_api_version = gpu_props.apiVersion;
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err = vkEnumerateDeviceExtensionProperties(gpu, nullptr, &device_extension_count, nullptr);
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