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Properly update script button when undoing a script addition

Fixes #28870.
This commit is contained in:
Michael Alexsander Silva Dias
2019-05-13 22:58:41 -03:00
parent e0517a12c5
commit 587986f654

View File

@@ -1602,6 +1602,8 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
Ref<Script> existing = E->get()->get_script();
editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script.get_ref_ptr());
editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing);
editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
}
editor_data->get_undo_redo().commit_action();