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Fix get_bone_pose_global_no_override()
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@@ -932,18 +932,18 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
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if (b.parent >= 0) {
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b.pose_global = bonesptr[b.parent].pose_global * pose;
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b.pose_global_no_override = b.pose_global;
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b.pose_global_no_override = bonesptr[b.parent].pose_global_no_override * pose;
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} else {
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b.pose_global = pose;
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b.pose_global_no_override = b.pose_global;
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b.pose_global_no_override = pose;
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}
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} else {
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if (b.parent >= 0) {
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b.pose_global = bonesptr[b.parent].pose_global * b.rest;
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b.pose_global_no_override = b.pose_global;
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b.pose_global_no_override = bonesptr[b.parent].pose_global_no_override * b.rest;
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} else {
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b.pose_global = b.rest;
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b.pose_global_no_override = b.pose_global;
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b.pose_global_no_override = b.rest;
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}
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}
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if (rest_dirty) {
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