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Optimize InputMap::get_actions.

This commit is contained in:
Yufeng Ying
2025-01-07 18:28:51 +08:00
parent 19bb18716e
commit 55a61cbd4a
3 changed files with 13 additions and 29 deletions

View File

@@ -39,7 +39,7 @@
void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action);
ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions);
ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::get_actions);
ClassDB::bind_method(D_METHOD("add_action", "action", "deadzone"), &InputMap::add_action, DEFVAL(DEFAULT_DEADZONE));
ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
@@ -61,16 +61,15 @@ void InputMap::_bind_methods() {
* matching action name (if possible).
*/
String InputMap::suggest_actions(const StringName &p_action) const {
List<StringName> actions = get_actions();
StringName closest_action;
float closest_similarity = 0.0;
// Find the most action with the most similar name.
for (const StringName &action : actions) {
const float similarity = String(action).similarity(p_action);
for (const KeyValue<StringName, Action> &kv : input_map) {
const float similarity = String(kv.key).similarity(p_action);
if (similarity > closest_similarity) {
closest_action = action;
closest_action = kv.key;
closest_similarity = similarity;
}
}
@@ -128,33 +127,20 @@ void InputMap::erase_action(const StringName &p_action) {
input_map.erase(p_action);
}
TypedArray<StringName> InputMap::_get_actions() {
TypedArray<StringName> InputMap::get_actions() {
TypedArray<StringName> ret;
List<StringName> actions = get_actions();
if (actions.is_empty()) {
return ret;
}
for (const StringName &E : actions) {
ret.push_back(E);
ret.resize(input_map.size());
uint32_t i = 0;
for (const KeyValue<StringName, Action> &kv : input_map) {
ret[i] = kv.key;
i++;
}
return ret;
}
List<StringName> InputMap::get_actions() const {
List<StringName> actions = List<StringName>();
if (input_map.is_empty()) {
return actions;
}
for (const KeyValue<StringName, Action> &E : input_map) {
actions.push_back(E.key);
}
return actions;
}
List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match, bool *r_pressed, float *r_strength, float *r_raw_strength, int *r_event_index) const {
ERR_FAIL_COND_V(p_event.is_null(), nullptr);