You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Merge pull request #41785 from Chaosus/fix_crash
Fix crash regression in the shader function validation
This commit is contained in:
@@ -2398,7 +2398,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin
|
||||
|
||||
FunctionNode *pfunc = shader->functions[i].function;
|
||||
if (arg_list == "") {
|
||||
for (int j = 0; j < args.size(); j++) {
|
||||
for (int j = 0; j < pfunc->arguments.size(); j++) {
|
||||
if (j > 0) {
|
||||
arg_list += ", ";
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user