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fix function used in the code example

This commit is contained in:
Leandro (cerberus1746) Benedet Garcia
2025-08-10 18:24:13 -03:00
parent a3b42d85d2
commit 510c8e642c

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@@ -35,7 +35,7 @@
The queried shape's [RID] that will be used for collision/intersection queries. Use this over [member shape] if you want to optimize for performance using the Servers API:
[codeblocks]
[gdscript]
var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE)
var shape_rid = PhysicsServer3D.sphere_shape_create()
var radius = 2.0
PhysicsServer3D.shape_set_data(shape_rid, radius)
@@ -48,7 +48,7 @@
PhysicsServer3D.free_rid(shape_rid)
[/gdscript]
[csharp]
RID shapeRid = PhysicsServer3D.ShapeCreate(PhysicsServer3D.ShapeType.Sphere);
RID shapeRid = PhysicsServer3D.SphereShapeCreate();
float radius = 2.0f;
PhysicsServer3D.ShapeSetData(shapeRid, radius);