1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-03 19:11:41 +00:00

Fix 3D Viewport Axis button draw order bug

This commit is contained in:
Silc Lizard (Tokage) Renew
2023-04-14 17:41:43 +09:00
parent 4d3d800d33
commit 4e4259bd79

View File

@@ -296,10 +296,10 @@ void ViewportRotationControl::_notification(int p_what) {
axis_menu_options.clear();
axis_menu_options.push_back(Node3DEditorViewport::VIEW_RIGHT);
axis_menu_options.push_back(Node3DEditorViewport::VIEW_TOP);
axis_menu_options.push_back(Node3DEditorViewport::VIEW_REAR);
axis_menu_options.push_back(Node3DEditorViewport::VIEW_FRONT);
axis_menu_options.push_back(Node3DEditorViewport::VIEW_LEFT);
axis_menu_options.push_back(Node3DEditorViewport::VIEW_BOTTOM);
axis_menu_options.push_back(Node3DEditorViewport::VIEW_FRONT);
axis_menu_options.push_back(Node3DEditorViewport::VIEW_REAR);
axis_colors.clear();
axis_colors.push_back(get_theme_color(SNAME("axis_x_color"), SNAME("Editor")));
@@ -370,7 +370,7 @@ void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
Vector3 axis_3d = camera_basis.get_column(i);
Vector2i axis_vector = Vector2(axis_3d.x, -axis_3d.y) * radius;
if (Math::abs(axis_3d.z) < 1.0) {
if (Math::abs(axis_3d.z) <= 1.0) {
Axis2D pos_axis;
pos_axis.axis = i;
pos_axis.screen_point = center + axis_vector;
@@ -385,7 +385,7 @@ void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
} else {
// Special case when the camera is aligned with one axis
Axis2D axis;
axis.axis = i + (axis_3d.z < 0 ? 0 : 3);
axis.axis = i + (axis_3d.z <= 0 ? 0 : 3);
axis.screen_point = center;
axis.z_axis = 1.0;
r_axis.push_back(axis);