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Remove the custom_defines section from the editor
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@@ -178,7 +178,7 @@ void Shader::_bind_methods() {
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//ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "custom_defines", PROPERTY_HINT_MULTILINE_TEXT), "set_custom_defines", "get_custom_defines");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "custom_defines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_custom_defines", "get_custom_defines");
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BIND_ENUM_CONSTANT(MODE_SPATIAL);
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BIND_ENUM_CONSTANT(MODE_CANVAS_ITEM);
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