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Merge pull request #102341 from SheepYhangCN/rendering-driver-fallback-moltenvk
Implement Fallback to Vulkan for MoltenVK
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@@ -2982,8 +2982,8 @@
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[b]Note:[/b] This setting is implemented only on Windows, Android, macOS, iOS, and Linux/X11.
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</member>
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<member name="rendering/rendering_device/fallback_to_vulkan" type="bool" setter="" getter="" default="true">
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If [code]true[/code], the forward renderer will fall back to Vulkan if Direct3D 12 is not supported.
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[b]Note:[/b] This setting is implemented only on Windows.
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If [code]true[/code], the forward renderer will fall back to Vulkan if Direct3D 12 (on Windows) or Metal (on macOS x86_64) are not supported.
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[b]Note:[/b] This setting is implemented only on Windows and macOS.
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</member>
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<member name="rendering/rendering_device/pipeline_cache/enable" type="bool" setter="" getter="" default="true">
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Enable the pipeline cache that is saved to disk if the graphics API supports it.
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@@ -3785,6 +3785,14 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
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#if defined(RD_ENABLED)
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#if defined(VULKAN_ENABLED)
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#if defined(__x86_64__)
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bool fallback_to_vulkan = GLOBAL_GET("rendering/rendering_device/fallback_to_vulkan");
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// Metal rendering driver not available on Intel.
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if (fallback_to_vulkan && rendering_driver == "metal") {
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rendering_driver = "vulkan";
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OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
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}
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#endif
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if (rendering_driver == "vulkan") {
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rendering_context = memnew(RenderingContextDriverVulkanMacOS);
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}
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