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Fix TileMap memory leak
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@@ -798,8 +798,9 @@ void TileMap::_rendering_cleanup_layer(int p_layer) {
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ERR_FAIL_INDEX(p_layer, (int)layers.size());
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RenderingServer *rs = RenderingServer::get_singleton();
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if (!layers[p_layer].canvas_item.is_valid()) {
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if (layers[p_layer].canvas_item.is_valid()) {
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rs->free(layers[p_layer].canvas_item);
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layers[p_layer].canvas_item = RID();
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}
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}
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