1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

window_management input fix

This commit is contained in:
hurikhan
2015-05-06 23:07:11 -04:00
parent 7156aff160
commit 48afa1d284
2 changed files with 9 additions and 1 deletions

View File

@@ -1,6 +1,8 @@
extends Control
var mousepos
func _fixed_process(delta):
var modetext = "Mode:\n"
@@ -31,7 +33,7 @@ func _fixed_process(delta):
get_node("Label_Size").set_text(str("Size:\n", OS.get_window_size() ) )
get_node("Label_MousePosition").set_text(str("Mouse Position:\n", Input.get_mouse_pos() ) )
get_node("Label_MousePosition").set_text(str("Mouse Position:\n", mousepos ) )
get_node("Label_Screen_Count").set_text( str("Screen_Count:\n", OS.get_screen_count() ) )
@@ -126,6 +128,12 @@ func check_wm_api():
func _ready():
if( check_wm_api() ):
set_fixed_process(true)
set_process_input(true)
func _input(ev):
if (ev.type==InputEvent.MOUSE_MOTION):
mousepos = ev.pos
func _on_Button_MoveTo_pressed():