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Optimize Mobile renderer by using FP16 explicitly.
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@@ -1,17 +1,17 @@
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struct DecalData {
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highp mat4 xform; //to decal transform
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highp vec3 inv_extents;
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mediump float albedo_mix;
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highp vec4 albedo_rect;
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highp vec4 normal_rect;
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highp vec4 orm_rect;
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highp vec4 emission_rect;
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highp vec4 modulate;
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mediump float emission_energy;
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mat4 xform; //to decal transform
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vec3 inv_extents;
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float albedo_mix;
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vec4 albedo_rect;
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vec4 normal_rect;
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vec4 orm_rect;
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vec4 emission_rect;
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vec4 modulate;
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float emission_energy;
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uint mask;
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mediump float upper_fade;
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mediump float lower_fade;
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mediump mat3x4 normal_xform;
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mediump vec3 normal;
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mediump float normal_fade;
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float upper_fade;
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float lower_fade;
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mat3x4 normal_xform;
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vec3 normal;
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float normal_fade;
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};
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