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Optimize Mobile renderer by using FP16 explicitly.
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@@ -130,6 +130,10 @@ bool ShaderBakerExportPlugin::_begin_customize_resources(const Ref<EditorExportP
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renderer_features.set_flag(RenderingShaderLibrary::FEATURE_VRS_BIT);
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}
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// Both FP16 and FP32 variants should be included.
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renderer_features.set_flag(RenderingShaderLibrary::FEATURE_FP16_BIT);
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renderer_features.set_flag(RenderingShaderLibrary::FEATURE_FP32_BIT);
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RendererSceneRenderRD::get_singleton()->enable_features(renderer_features);
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// Included all shaders created by renderers and effects.
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