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Optimize Mobile renderer by using FP16 explicitly.

This commit is contained in:
Dario
2025-05-28 11:58:07 -03:00
parent 8f87e60307
commit 46277836a6
23 changed files with 938 additions and 786 deletions

View File

@@ -130,6 +130,10 @@ bool ShaderBakerExportPlugin::_begin_customize_resources(const Ref<EditorExportP
renderer_features.set_flag(RenderingShaderLibrary::FEATURE_VRS_BIT);
}
// Both FP16 and FP32 variants should be included.
renderer_features.set_flag(RenderingShaderLibrary::FEATURE_FP16_BIT);
renderer_features.set_flag(RenderingShaderLibrary::FEATURE_FP32_BIT);
RendererSceneRenderRD::get_singleton()->enable_features(renderer_features);
// Included all shaders created by renderers and effects.