You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 19:31:35 +00:00
Bring reusable variables out of while loop
This commit is contained in:
@@ -523,6 +523,13 @@ void Viewport::_process_picking() {
|
||||
|
||||
_drop_physics_mouseover(true);
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
Vector2 last_pos(1e20, 1e20);
|
||||
CollisionObject3D *last_object = nullptr;
|
||||
ObjectID last_id;
|
||||
PhysicsDirectSpaceState3D::RayResult result;
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
|
||||
|
||||
if (physics_has_last_mousepos) {
|
||||
@@ -690,10 +697,6 @@ void Viewport::_process_picking() {
|
||||
}
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
Vector2 last_pos(1e20, 1e20);
|
||||
CollisionObject3D *last_object = nullptr;
|
||||
ObjectID last_id;
|
||||
PhysicsDirectSpaceState3D::RayResult result;
|
||||
bool captured = false;
|
||||
|
||||
if (physics_object_capture.is_valid()) {
|
||||
|
||||
Reference in New Issue
Block a user