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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Add support for taking embedded window screenshots.

This commit is contained in:
Pāvels Nadtočajevs
2025-05-29 08:07:49 +03:00
parent 8f87e60307
commit 43b41092a0
10 changed files with 185 additions and 14 deletions

View File

@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/debugger/debugger_marshalls.h"
#include "core/debugger/engine_debugger.h"
#include "core/string/translation_server.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/debugger/script_editor_debugger.h"
@@ -225,6 +226,61 @@ void GameViewDebugger::_bind_methods() {
ADD_SIGNAL(MethodInfo("session_stopped"));
}
bool GameViewDebugger::add_screenshot_callback(const Callable &p_callaback, const Rect2i &p_rect) {
bool found = false;
for (Ref<EditorDebuggerSession> &I : sessions) {
if (I->is_active()) {
ScreenshotCB sd;
sd.cb = p_callaback;
sd.rect = p_rect;
screenshot_callbacks[scr_rq_id] = sd;
Array arr;
arr.append(scr_rq_id);
I->send_message("scene:rq_screenshot", arr);
scr_rq_id++;
found = true;
}
}
return found;
}
bool GameViewDebugger::_msg_get_screenshot(const Array &p_args) {
ERR_FAIL_COND_V_MSG(p_args.size() != 4, false, "get_screenshot: invalid number of arguments");
int64_t id = p_args[0];
int64_t w = p_args[1];
int64_t h = p_args[2];
const String &path = p_args[3];
if (screenshot_callbacks.has(id)) {
if (screenshot_callbacks[id].cb.is_valid()) {
screenshot_callbacks[id].cb.call(w, h, path, screenshot_callbacks[id].rect);
}
screenshot_callbacks.erase(id);
}
return true;
}
bool GameViewDebugger::capture(const String &p_message, const Array &p_data, int p_session) {
Ref<EditorDebuggerSession> session = get_session(p_session);
ERR_FAIL_COND_V(session.is_null(), true);
if (p_message == "game_view:get_screenshot") {
return _msg_get_screenshot(p_data);
} else {
// Any other messages with this prefix should be ignored.
WARN_PRINT("GameViewDebugger unknown message: " + p_message);
return false;
}
return true;
}
bool GameViewDebugger::has_capture(const String &p_capture) const {
return p_capture == "game_view";
}
GameViewDebugger::GameViewDebugger() {
EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &GameViewDebugger::_feature_profile_changed));
}
@@ -280,6 +336,23 @@ void GameView::_instance_starting(int p_idx, List<String> &r_arguments) {
_update_arguments_for_instance(p_idx, r_arguments);
}
bool GameView::_instance_rq_screenshot_static(const Callable &p_callback) {
ERR_FAIL_NULL_V(singleton, false);
return singleton->_instance_rq_screenshot(p_callback);
}
bool GameView::_instance_rq_screenshot(const Callable &p_callback) {
if (debugger.is_null() || window_wrapper->get_window_enabled() || !embedded_process || !embedded_process->is_embedding_completed()) {
return false;
}
Rect2 r = embedded_process->get_adjusted_embedded_window_rect(embedded_process->get_rect());
r.position += embedded_process->get_global_position();
#ifndef MACOS_ENABLED
r.position -= embedded_process->get_window()->get_position();
#endif
return debugger->add_screenshot_callback(p_callback, r);
}
void GameView::_show_update_window_wrapper() {
EditorRun::WindowPlacement placement = EditorRun::get_window_placement();
Point2 position = floating_window_rect.position;
@@ -749,6 +822,7 @@ void GameView::_notification(int p_what) {
EditorRunBar::get_singleton()->connect("play_pressed", callable_mp(this, &GameView::_play_pressed));
EditorRunBar::get_singleton()->connect("stop_pressed", callable_mp(this, &GameView::_stop_pressed));
EditorRun::instance_starting_callback = _instance_starting_static;
EditorRun::instance_rq_screenshot_callback = _instance_rq_screenshot_static;
// Listen for project settings changes to update the window size and aspect ratio.
ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &GameView::_editor_or_project_settings_changed));