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Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d

Fix potential null pointer use, based on #54094 fix
This commit is contained in:
Camille Mohr-Daurat
2021-10-27 12:40:50 -07:00
committed by GitHub
2 changed files with 6 additions and 2 deletions

View File

@@ -50,7 +50,9 @@ void CollisionObject2D::_notification(int p_what) {
}
if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
RID space = get_world_2d()->get_space();
Ref<World2D> world_ref = get_world_2d();
ERR_FAIL_COND(!world_ref.is_valid());
RID space = world_ref->get_space();
if (area) {
PhysicsServer2D::get_singleton()->area_set_space(rid, space);
} else {

View File

@@ -64,7 +64,9 @@ void CollisionObject3D::_notification(int p_what) {
}
if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
RID space = get_world_3d()->get_space();
Ref<World3D> world_ref = get_world_3d();
ERR_FAIL_COND(!world_ref.is_valid());
RID space = world_ref->get_space();
if (area) {
PhysicsServer3D::get_singleton()->area_set_space(rid, space);
} else {