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Fix crash when frames are empty
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@@ -646,6 +646,7 @@ void AnimatedSprite::_reset_timeout() {
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void AnimatedSprite::set_animation(const StringName &p_animation) {
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ERR_EXPLAIN(vformat("There is no animation with name '%s'.", p_animation));
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ERR_FAIL_COND(frames == NULL)
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ERR_FAIL_COND(frames->get_animation_names().find(p_animation) == -1);
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if (animation == p_animation)
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