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Fix SelfList::remove error when animating Sprite3D
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@@ -2215,7 +2215,9 @@ BaseMaterial3D::EmissionOperator BaseMaterial3D::get_emission_operator() const {
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RID BaseMaterial3D::get_shader_rid() const {
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MutexLock lock(material_mutex);
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((BaseMaterial3D *)this)->_update_shader();
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if (element.in_list()) { // _is_shader_dirty() would create anoder mutex lock
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((BaseMaterial3D *)this)->_update_shader();
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}
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ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
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return shader_map[current_key].shader;
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}
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