You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 19:41:11 +00:00
Fix primitive mesh selection, closes #9210
This commit is contained in:
@@ -1150,7 +1150,7 @@ CameraSpatialGizmo::CameraSpatialGizmo(Camera *p_camera) {
|
||||
|
||||
void MeshInstanceSpatialGizmo::redraw() {
|
||||
|
||||
Ref<ArrayMesh> m = mesh->get_mesh();
|
||||
Ref<Mesh> m = mesh->get_mesh();
|
||||
if (!m.is_valid())
|
||||
return; //none
|
||||
|
||||
|
||||
Reference in New Issue
Block a user