1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Merge pull request #104711 from shoonny/create_root_node_name_casing

Fix create root node dialog to follow preferred node name casing
This commit is contained in:
Rémi Verschelde
2025-03-28 14:35:00 +01:00

View File

@@ -1526,6 +1526,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
add_root_node(new_node);
if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
new_node->set_name(Node::adjust_name_casing(new_node->get_name()));
}
EditorNode::get_singleton()->edit_node(new_node);
editor_selection->clear();
editor_selection->add_node(new_node);