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Fix editor crash when expanding/collapsing empty scene tree
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@@ -419,6 +419,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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if (!selected_item) {
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selected_item = tree->get_root();
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if (!selected_item) {
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break;
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}
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}
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bool collapsed = _is_collapsed_recursive(selected_item);
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