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Improve documentation of ProjectSettings class

This commit is contained in:
Max Hunt
2019-09-27 07:32:35 +01:00
parent edf9055b7f
commit 2a642e1e6d

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@@ -5,6 +5,7 @@
</brief_description>
<description>
Contains global variables accessible from everywhere. Use [method get_setting], [method set_setting] or [method has_setting] to access them. Variables stored in [code]project.godot[/code] are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
When naming a Project Settings property, use the full path to the setting including the category. For example, [code]"application/config/name"[/code] for the project name. Category and property names can be viewed in the Project Settings dialog.
</description>
<tutorials>
</tutorials>
@@ -55,6 +56,11 @@
<argument index="0" name="name" type="String">
</argument>
<description>
Returns the value of a setting.
[b]Example:[/b]
[codeblock]
print(ProjectSettings.get_setting("application/config/name"))
[/codeblock]
</description>
</method>
<method name="globalize_path" qualifiers="const">